When one combines the Planar Alignments, Cycles, Emotions, Dimensions, and Denizens into a single practical chart, the relationships between each and their relationship to Mortality (which is either a mix of them all or the source of them all) you get something like the table that will follow.

Mortals are those beings who can die. Even if they do not want to. All Mortal beings go through The Cycle upon death.

Immortals are those beings who cannot die. Even if they want to. Immortal beings cannot be killed, at all. They have access to typically greater powers. It is possible to destroy a shell, or a corporeal form, of an Immortal being, if they actually take one; but this does not kill them. Immortal beings do not go through The Cycle. They return to the dimension of origin and reform.

Alignment is the collection of forces that shape the greater cosmos. Alignment is given by priority.

The Cycle is which parts of the Five Selves – The Quintelan — are kept from the last incarnation.

Emotion is the emotion that are strongest within that plane and impact the way the planar energies operate.

Dimensions are the dimension of that plane, in order to their equivalents within Mortality (Ephemeral, Fairywilde, Astral, Ethereal).

Denizens are the beings that live there, starting with the primary occupants of the Seven Mortal Realms.

The Plane of Mortality is:

Alignment

Cycle

Magic

Emotions

Dimensions

Denizens

Pattern

Soul

Enchantment

All

Ephemeral

Mortals

Structure

Fairywilde

Fae

Balance

Spirit

Astral

Specters

Life

Ethereal

Phantasms

 

Celestial

Radiant

Shadow

Infernal

Necrotic

Nether

Alignment

Benefice

Independence

Agency

Malefice

Death

Balance

Structure

Agency

Self

Agency

Structure

Dependence

Balance

Self

Imbalance

Chaos

Pattern

Unity

Pattern

Life

Independence

Imbalance

Unity

Pattern

Unity

Chaos

Benefice

Self

Balance

Death

Dependence

Benefice

Life

Independence

Malefice

Structure

Life

Imbalance

Chaos

Death

Dependence

Malefice

Selves

Soul

Spirit

Soul

Soul

Spirit

Spirit

Body

Heart

Mind

Heart

Body

Mind

Magic

Divination

Abjuration

Transmutation

Illusion

Necromancy

Evocation

Color

Gold

Blue

Violet

Orange

Red

Magenta

Emotion

Accepted

Amazed

Apathy

Aggression

Alienated

Abandoned

Amused

Astonished

Boredom

Anger

Anxious

Aversive

Confident

Awe-Filled

Embarrassment

Criticalness

Disrespected

Avoidant

Content

Confused

Guilt

Frustration

Fear

Awful

Courageous

Disillusioned

Ignored

Hatefulness

Frightened

Depressed

Ecstatic

Dismayed

Indifference

Hostility

Humiliated

Despairing

Fulfilled

Eager

Isolation

Hurt

Inadequate

Detestable

Happy

Energetic

Liberation

Infuriation

Inferior

Disappointment

Inquisitive

Excited

Loneliness

Insecurity

Insignificant

Disapproval

Intimate

Fortunate

Powerlessness

Irritation

Overwhelmed

Disgust

Joyful

Hopeful

Provocation

Jealousy

Rejected

Hesitant

Loving

Inspired

Remorse

Resentment

Ridiculed

Judgmental

Optimistic

Perplexed

Sadness

Sarcasm

Scared

Loathing

Peaceful

Playful

Shame

Suspicious

Terrified

Pessimistic

Proud

Startled

Skeptical

Threatening

Unloved

Repugnant

Respected

Surprise

Unseen

Violation

Worried

Revulsion

Sensitive

Unfortunate

Vulnerability

Withdrawn

Worthless

Unworthy

 

Celestial

Radiant

Shadow

Infernal

Necrotic

Nether

Dimensions

Yrthe

Kismet

Shades

Bleak

Unknown

Perdition

Heaven

Karma

Dreamscape

Hell

Euthania

Nightmare

Elysium

Ex

Pandemonium

Abyss

Quietus

Limbo

Valhalla

Eighth

Whispers

Dread

Silence

Purgatory

Denizens

Mortals

Mortals

Mortals

Mortals

Mortals

Mortals

Angels

Kauns

Shadows

Devils

Miasmas

Nightmares

Valkyries

Krysos

Yuma

Demons

Ghouls

Wraiths

Malakim

Lunos

Wisps

Hags

Ghasts

Wights

Domain Relationships

Each Domain reflects some aspect of the Plane of Mortality, both as a whole and in its parts. For example, Wyrlde is a part of the Ephemeral Dimension, and is reflected by Yrthe, Kismet, and Shades in different ways.

Likewise, Heaven, Hell, The Dreamscape and Nightmare are all reflections of the Fairywilde, as well, and this follows throughout.

Sometimes it helps to have it laid out simply, for understanding, but it always essential that one remain aware that all of them occupy the same are, just “out of phase” or “at a different frequency” from one another, like a bunch of marbles all in the same space at the same time.

This shows the relationships between the assorted dimensions, and thereby the relationships between beings like the miasmata, Fae, Angels, Devils, Shadows and Nightmares.

In terms of cooperative natures, Celestial/Radiant/Shadow and Infernal/Necrotic/Nether are the best known.

There are obvious oppositions in play Celestial vs Infernal, Radiant vs Necrotic, Shadow vs Nether. There are also less obvious oppositions: Shadow vs Necrotic, Radiant vs Nether, Radiant vs Shadow, Nether vs Necrotic.

There are conflicts of a tripartite nature beyond those: Celestial/Nether/Necrotic, Infernal/Shadow/Radiant. The relationships and hostilities are constant and involved and become issues that the Powers must deal with when engaging the service of Denizens.

Denizens Relations

The assorted Denizens of the Planes have a somewhat complex relationship to the others. In most cases, this relationship can be described in a single term, the ambiguity of each fully embracing the possible ways in which these beings engage with one another. It should be noted that all the major beings are ultimately the children and grandchildren of the Powers That Be, and that their relationships with those Powers are distinct and separate from how they relate to each other.

In all cases, the Denizens of the Planes can be counted on or found serving assorted Powers in varying capacities, most often acting as servants, messengers, and general support staff for the Powers. Sometimes they are given tasks to handle within the Material such as guarding a potential Ikon or supporting someone of interest to a particular Power.

A single Power may have a Devil, Demon, Wraith, Angel, Valkyrie, Ghast, Ghoul, and so forth all serving them at the same time in the same place. This does not mean they get along, however. The following charts show the most common general reactions of the assorted Denizens to one another.

 

Planes

Mortality

Celestial

Infernal

Radiant

Necrotic

Nether

Shadow

Planes

Mortality

Dependence

Confused

Desired

Concerned

Fear

Avoid

Fear

Celestial

Benefice

Opposed

Allied

Avoid

Confused

Avoid

Infernal

Malefice

Opposed

Avoid

Allied

Concerned

Confused

Radiant

Chaos

Allied

Concerned

Opposed

Avoid

Concerned

Necrotic

Pattern

Fear

Allied

Opposed

Confused

Avoid

Shadow

Imbalance

Concerned

Avoid

Fear

Concerned

Opposed

Nether

Balance

Avoid

Confused

Confused

Confused

Opposed

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