Trainings are core skills needed to be able to do certain things. Weapon arts, wearing armor, and learning spells are all Trainings. Trainings do not stack like proficiencies do.

Armor Training is a skill regarding wearing armor. Even Mages can wear armor. Getting training for it can be a pain.

Spell Training is what allows you to use the different Degrees of Complexity for spells. In order to access a certain degree of Complexity, you must have the Spell Training to do so.

Weapon Training is the skill with a weapon.

Armor Training

Armor Training is needed to be able to properly wear any armor.

Standard

Light

Medium

Heavy

Shield

Lacking Armor Training has the following effects:

Reduces the effectiveness of the Armor Class by 1,

May Disadvantage all rolls made involving motion or action in that armor,

Speed is reduced by -1, in addition to any Armor impact listed in the Armor description,

A penalty to their Mana score as listed for each kind of Armor.

Training penalties apply to all actions worn while wearing armor one is not trained in, and those are listed in the Armor tables.

Armor

Strength

Required

Penalties for Lacking Training

Movement Penalty

Speed Penalty

Prof Penalty

Mana Penalty

Light Buckskin Armor

-1

-1

Padded Cloth Armor

Disadvantage

-1

-2

Glazed Leather Armor

-2

-2

Duric Pocket Armor

-2

-2

Heavy Buckskin Armor

-3

-2

-2

Hide Armor

-2

-2

Korinthian Leather

STR 8

-2

-1

Hyborian Beast Armor

-3

-3

Kahokian Woven Armor

-2

-3

-2

Qiviran Lacquered Armor

STR 9

Disadvantage

-3

-3

-2

Studded Hide Armor

-3

-3

Studded Leather Armor

-3

-3

Aztic Scale Mail

STR 9

Disadvantage

-4

-4

Chain Tunic

STR 11

Disadvantage

-1

-5

-5

Exilian Chain Vest

STR 10

-5

-3

Lyonian Light Plate

STR 12

Disadvantage

-5

-6

-5

Scale Mail

STR 10

-4

-5

Seascale Mail

STR 9

-4

-5

Bead Mail

STR 10

Disadvantage

-5

-5

-4

Chain Mail Suit

STR 11

Disadvantage

-5

-5

-6

Piecemeal (Scale)

2 + Piecemeal

See Piecemeal

See Piecemeal

-4

-5

Piecemeal (Chain)

2 + Piecemeal

See Piecemeal

See Piecemeal

-5

-5

Plate Pieces

See Piecemeal

See Piecemeal

See Piecemeal

-5

-7

Piecemeal Armor does not provide much in the way of tangible benefits but can offer a lower degree of protection of certain types while providing an aesthetic benefit. There is no full plate armor on Wyrlde.

Don & Doff

Armor also takes time to put on and take off.

Category

Don

Doff

Standard

1 Minutes

1 Minute

Light Armor

2 Minutes

1 Minute

Medium Armor

3 Minutes

2 Minutes

Heavy Armor

5 Minutes

3 Minutes

Shield

1 Action

1 Action

Don. This is the time it takes to put on armor. You benefit from the armor’s AC only if you take the full time to don the suit of armor.

Doff. This is the time it takes to take off armor. If you have help, reduce this time by half.

It seems The Pale gets upset when you think it cannot protect you.

Spell Training

Lacking Spell Proficiency means that the spell will always fail. Just because one has access to a particular Complexity of spells doesn’t mean they have mastered the underlying principles. That mastery requires training. That is what these Proficiencies represent.

Simple

Rudimentary

Intermediate

Advanced

Expert

     

Weapon Training

Lacking Weapon Training puts a character at Disadvantage. Weapon Trainings are for certain groupings of weapons. These groupings are Simple, Common, Adept, Expert. and Specialist,

Simple

Common

Adept

Expert

Specialist

Melee

Melee

Melee

Melee

Melee

Ranged

Ranged

Ranged

Ranged

Ranged

Simple weapons are very simple weapons that are generally available to anyone and do not require much facility to use.

Common weapons are weapons that are used in concert and in collaboration with others. These are basic soldiering weapons, used by watches and guardsmen and soldiers.

Adept weapons are those that require dedication and fortitude to mastering, meant for battle and combat on an individual level, requiring training that is outside the collective sphere, and are challenging to use and unusual to see.

Expert weapons are for those who have given their lives to the mastery of these difficult to find teachers for, requiring extensive study and ongoing practice, intricate and challenging to learn weapons that require specific skills to use.

Specialist weapons are weapons that require an unusual amount of focus and training to use them as they rely on unusual weapon natures or skills in the use of them.

Simple

Common

Adept

Expert

Specialist

Arm Melee

Arm Ranged

Leg Ranged

Mobility

Bodied weapons are items such as assistive aids or weapons that have been set into the body as a replacement part. Bodied weapons start with arm-based melee weapons, which are the simplest to learn, and move towards ranged attack leg-based weapons, which are the most difficult to learn.

Weapon Specializations

Those who have access to Adept, Expert, or Specialist weapons can also choose to have a Weapon Specialization.

Axe

Bow

Firearm

Hammer

Knives

Rod

Sling

Spear

Stave

Swords

Thrown

 

Specialization allows one to gain an additional proficiency bonus of+1 to all rolls (attack and damage) in a particular kind of weapon, according to the Eleven Weapon Types, when they use a weapon from that type.

Eleven Weapon Types

The 11 Weapon Types are: Axes, Bow, Firearms, Hammers, Knives, Rods, Slings, Spears, Staves, Swords, and Thrown. This categorization addresses the distinct natures of each of the major weapon groups. Every major weapon falls into one of these categories, all of which have sub-categories.

Axes

Battle Axe

Broad Axe

Hand Axe

Hatchet

Throwing Axe

   

Some argue that items such as Mashetay and Kampis should be included here, but their facility requires a different skill set than the always dangerous selection of Battle, Hand, Hatchet, Thrown, and related Axes. Axes are extremely easy to harm oneself with. As a result, they are rarely taught to soldiery – less often than Rod work, even.

Bows

Field Bow

Hand Crossbow

Heavy Crossbow

Horse Bow

Light Crossbow

Longbow

Medium Crossbow

Short Bow

The Bows of Wyrlde are organized into different categories based primarily on size, as the construction and nature of Bows has improved only somewhat since the era of the God’s War, when they began to be taken up again. Prior to that, the major weapons were described as similar to firearms of today, but capable of greater range, accuracy, and impact, using some form of energetic bullet.

Bows of Wyrlde are uniformly complex recurve bows with a rectangular cross section through the complex laminate constructions. They are often made using a unique rosin native and derived from a combination of plant, mineral, and animal ingredients known as Bowyer’s Resin that gives the ability for them to be made in molds, and provides a strong uniformity and ease, as well as speed, of manufacture, assuming the 33 different laminate parts are available. Construction of a single bow is said to take ten to fourteen days for each one, and because of the rarity, they are expensive. It gets even more interesting when you realize that the nigh unbreakable bowstrings are formed using a similar process.

It takes a single action to unstring a bow, but it takes five minutes minus one minute for each degree of mastery to string a bow. The complex recurve, the immense tension, and the bowstring all combine to make the act of stringing a bow a risk, and there are many a story of an Apprentice who has received a ruined arm or a broken bone and even a few deaths from failure to do so properly.

Longbows are intended for long range shooting and sized by both the height and draw of the Archer. Short Bows are shorter range shooting and sized by the draw of the Archer. Horse Bows are intended for mounted use and are smaller than shortbows, sized by both the shoulder width and draw of the Archer. Field Bows are all of a uniform size between Longbows and Shortbows, but are not custom designed as others are, representing a general average; typically, 3½ feet in length.

Crossbows on Wyrlde come in four forms: Hand, Light, Medium, and Heavy. Using the same overarching principle, they are set with stocks that are not unlike that of a rifle, a trigger with guard, and a spring-loaded bolt quiver that can hold up to six bolts of the appropriate type, plus one that can be set in place and locked down.

A hand bow requires 1 action to load and uses a simple lever to pull the string. A Light or Heavy crossbow uses a winch to wind the string. The bolts are larger with each sort and do more damage as a result. It is not possible to ready a Light or Heavy crossbow simply by pulling the bowstring. Crossbows use a similar construction for their arms to regular bows; it is said that it is the stock that is more likely to break that the bow.

Firearms

Hand Cannon

Longtom

Pistol, Doradan

Rifle, Doradan

Scattertom

Snuffer

  

Firearms are a fairly localized feature of Dorado, with some smuggling and efforts appearing in Lyonese and Durango.

Hammers

Club

Doric Mace

Great Club

Light Hammer

Maul

War Mace

Warhammer

 

Hammers include Maces, Mauls, and Warhammers of assorted types, and other blunt force weapons of destruction.

Staves

Axe Glaive

Battle Flail

Halberd

Hammer Glaive

Harpoon

Pick

Pike

Pitchfork

Quarterstaff

Scythe

Spear Glaive

Thresher

War Flail

   

Poles include Polearms, essentially any weapon over 6 feet in length that is not one of the previous but may attach elements of all of them. Lances, Pikes, Halberds, and so forth. A stave can be as long as 10 feet and includes Polearms. Sibolan Glaives are a form of stave, despite their size.

Rods

Brass Knuckles

Fighting Fan

Fighting Rod

Fighting Stick

Morning Star

Sap

  

Rods include both flails and fighting rods, with regular Quarterstaffs and staffs, as well. Clubs are popular among many beings. Rods are two to five feet in length.

Slings

Sling

Sling, Soldier’s

Slingshot

Slingstaff

Slings are typically long, narrow strips of material with two ends that have some way of being held and released, and a cup into which can be placed one to three small ceramic, stone, glass, or similar beads, roughly a quarter inch in diameter. It is then spun hard and fast, and one end of the strings is released, freeing the sped up shot towards the target. Skill and practice provides extreme accuracy and sling shot is used frequently by some for delivery of glass spheres containing some liquid.

Spears

Javelin

Lance

Sharp Stick

Short Spear

Spear

Trident

War Spear

 

Spears are three- to seven-foot-long poles topped by a point. They include Tridents and Horseforks and may have a leaf shaped or straight blade at the end, perhaps even a crescent blade. A Javelin is a short spear, with either a leaf shaped blade or a sharp, metal capped point on the end of it. Spears with a crossbar a few inches below the head are called Boar spears, because they prevent the beast from forcing its way up the shaft.

Spears are most often used with a shield on Wyrlde, and the shield will frequently have a notch and a curtain if it is a military unit. The notch is meant to rest the spear in, point out, butt of the spear braced against the earth while the spearman crouches overlapping their shield with the rest of their unit, such that the curtains will foul arrows and the spears can be thrust through against foot forces or held against cavalry charges.

Thrown Weapons

Bola

Net

Rock

Throwing Dart

Throwing Disk

Throwing Needle

Throwing Spike

Throwing Wedge

Whip

Blowgun

  

This includes items such as blowguns, darts, spikes, needles, caltrops, and other ranged weapons.

Knives and Daggers

Athame

Dagger

Dirk

Doric Knife

Fighting Knife

Hand Knife

Hyborian Knife

Kadaga

Karn

Karzh

Korl

Sharambit

Sickle

Throwing Dagger

  

The single most common weapon on the planet, Knives are the defacto weapons of choice for most. Knives and Daggers are included in this Group. A Dagger is a double edge weapon, a Knife is a single edged weapon. Wyrlde’s smiths are quite intentional in their use of the terms – they are not interchangeable. Something I still get a chuckle out of because I remember the time that Ara asked for a knife and got a dagger that was hilarious looking.

Dagger or Knife

Length (cm)

Cutting Edges

Tip

Curve

Notes

Athame

20 to 40

Two

Pointed

Wavy

Akashik

Dagger

20 to 40

Two

Pointed

None

 

Dirk

20 to 35

None

Pointed

None

Piercing dagger

Fighting Knife

30 to 40

One

Pointed

None

Used in pairs

Hand Knife

13 to 22

None

Pointed

None

Piercing knife

Kadaga

20 to 30

Two

Pointed

None

push dagger, braces wrist, protects fingers. Akadian

Doric Knife

25 to 40

One

Pointed

None

Slashing Knife

Korl

20 to 40

Two

Rounded

Recurved

Unknown make. Rare.

Sharambit

12 to 18

One

Pointed

Tight

Curved, resembles a claw, edged on inner curve

Throwing Dagger

10 to 20

Two

Pointed

None

Flat, thin, leaf shaped

Karn

25 to 45

Two

Angled

None

Lemurian Make

Karzh

20 to 40

One

Angled

Slight

Exilian make.

Swords

Backsword

Balan

Bloodsword

Broadsword

Cutlass

Greatsword

Kampi

Kopesh

Kukris

Longsword

Mashetay

Rapier

Saber

Scimitar

Shortsword

Smallsword

Swords are edged weapons for slashing and piercing. They are one of the most common sorts of weapons and are tightly controlled – the sale of them without a writ from both a Guild and a Noble is illegal, and these are tracked so that the realm knows how many men-at-arms it can call upon in a crisis.

The sword is the predominant weapon on Wyrlde, and is a symbol of wealth, power, knowledge, and skill. Every major realm has some form of sword that they have developed over the last several centuries.

There are 16 kinds of swords found on Wyrlde.

Blade

Length

Blade (curve, edge, tip)

Hand

Origin

Comments

Kampi

16 – 20 in
40 to 50 cm

Tapered blade broader and thinner at the point than at its base
Single-edged, Angled tip.

1

Lemuria

A protruding spikelet along the flat side of tip

Kukris

16 – 20 in
40 to 50 cm

Recurved
Single edged along inside of curve

1

Hyboria

Can be thrown. Also called a war sickle

Mashetay

16 – 20 in
40 to 50 cm

Broad, wider at tip than base
Single edged blade

1

Exilia

Flexible

Smallsword

16 – 20 in
40 to 50 cm

Flat, Triangular or Round blade
Straight Edged, pointed tip.

1

Agartha

Light, very thin and flexible.
Designed for thrusting

Bloodsword

16 – 20 in
40 to 50cm

Flat, wide bladed, thick back
Single-edged, angled tip.

1

Qivira

Wielded in pairs.

Shortsword

16 – 26 in
40 cm to 65 cm

Straight, tapering from the base or leaf shaped blade, double edged

1

Sibola

 

Balan

16 – 32 in
40 to 80 cm

Leaf-shaped, single-edged, light curved, tip is slightly wider than base.

1

Kahokia

 

Kopesh

20 – 24 in
50 to 60 cm

Curved, single edged along inside curve.

1

Bermuda

A peculiar hook like backside used to trap an opponent’s arm or pull an opponent’s shield out of the way

Backsword

22 – 33 in
55 to 85 cm

Single edged sword, with edge on the back upper third near tip

1

Durango

Thicker on the offside
Facilitate thrusting attacks

Scimitar

24 – 32 in
60 to 80 cm

Convex curved blade
single-edged along outer curve.

1

Lyonese

 

Saber

24 – 35 in
60 to 90 cm

Forward curved, single-edged, recurving at double edged tip

1

Dorado

 

Longsword

25 – 36 in
65 to 95 cm

Straight, double edged sword, either tapering from base or straight.

1

Antilia

 

Cutlass

27 – 35 in
70 to 90 cm

Broad, straight, slightly curved upper third, single edged

1

Aztlan

Slashing sword

Rapier

33 – 45 in
85 to 115 cm

Narrow, Straight, Two cutting edge, Tapering to a point

1

Sea Realms

Blade is either flat or diamond in profile.

Broadsword

37 – 49 in
95 to 125 cm

Wide, straight, heavy double-edged sword with rounded tip.

1 or 2

Duat

Slashing.

Greatsword

49 – 60 in
125 to 155 cm

Wide, straight, double edged, rounded or flat point.

2

Thule

Slashing

Spread the Word: