Vehicles

Vehicles use Vehicle Stat Blocks. These describe certain capabilities of vehicles.

Vehicle

Cost (sp)

Team

Type

Piloting

Propulsion

Size

Officers

Speed

Weight

Crew

Fuel

Armor Class

Passengers

Handling

Hit Points

Cargo

Acceleration

Threshold

Space

Turn Radius

Heavy Mounts

Medium Mounts

Light Mounts

Type: This is the Vehicle’s type:

Drawn, vehicles drawn by a single person or animal over ground.

Wagons, Vehicles which are drawn by teams of people or animals over ground.

Groundcraft, Vehicles which are powered by some form of Engine over ground.

Sandcraft, vehicles which are used on the Sand Sea.

Watercraft, vehicles which are used on the surface of the seas and rivers.

Divecraft, Vehicles which are powered by some engine and operate mostly underwater.

Skycraft, Vehicles which are magically powered and operate mostly in the air.

Demesne, which are small islands that float in the seas or in the skies.

Magical, which are vehicles empowered by spellcraft.

Size: Vehicles have a size rating.

Weight: Vehicles have a weight rating.

Armor Class: Vehicles have an AC for the body of the Vehicle. This is sometimes called a Hull.

Hit Points: Vehicles have hit points.

Damage Threshold; All vehicles have a threshold of at least 10% of their total HP. Damage less than that threshold has no effect.

Pilot: Vehicles require a Pilot.

Officers: Some vehicles have a number of officers, expressed in number of adult bodies.

Crew: Some Vehicles have a crew capacity, expressed in number of adult bodies.

Passengers: Vehicles have a passenger capacity, expressed in number of adult bodies.

Cargo: Vehicles have a cargo capacity, expressed in pounds.

Space: Vehicles have a set amount of space, expressed in either cubic feet or number of Containers.

Propulsion: the means by which the vehicle is able to move.

Fuel: Some vehicles have a fuel requirement.

Speed: Vehicles have different types of movement (wheels, propeller, wings, sails, oars, skis, team, engine) with different speeds. This is the same speed rating as given to living creatures. Speed impacts the DC of Maneuvers.

Handling: Vehicles have a handling score. A Handling score is a DC for piloting the vehicle. Certain circumstances and Maneuvers add or subtract to the Handling score, and the character has to successfully roll their piloting score against the handling DC to achieve the action. Handling represents how easy the vehicle is to pilot, and the default DC is 10.

Acceleration: one tenth the maximum speed of the Vehicle. Each round that a vehicle accelerates, it adds this number to previous speed. Vehicles reach their maximum speed in 10 rounds.

Turn Radius: space to turn around. Trying to turn too tightly will capsize the vehicle.

Weapon mounts: Vehicles have between 0 and 20 weapon mounts. Vehicle weapons make ranged attacks as normal. There are three kinds of Weapon Mounts: Light, Medium, and Heavy. Vehicle weapons have their own weapon table.

Range: The range of the Vehicle in miles per day. Range is reduced by certain maneuvers. Range is determined using the travel Speed chart, based on the Speed of the vehicle.

Drawn Vehicles

These are vehicles that are drawn by a single person or single creature.

Small Cart

Cost (sp)

125 sp

Team

1

Type

Drawn

Piloting

Propulsion

Person

Size

Big

Officers

Speed

20

Weight

500

Crew

Fuel

Armor Class

10

Passengers

Handling

20

Hit Points

35

Cargo

400

Acceleration

Threshold

3

Space

14

Turn Radius

10 ft.

Hand Cart

Cost (sp)

100 sp

Team

1

Type

Drawn

Piloting

Propulsion

Person

Size

Medium

Officers

Speed

20

Weight

300

Crew

Fuel

Armor Class

10

Passengers

Handling

20

Hit Points

35

Cargo

200

Acceleration

Threshold

2

Space

6

Turn Radius

10 ft.

Large Cart

Cost (sp)

200 sp

Team

1

Type

Drawn

Piloting

Propulsion

Person

Size

Large

Officers

Speed

15

Weight

1000

Crew

Fuel

Armor Class

10

Passengers

1

Handling

20

Hit Points

75

Cargo

600

Acceleration

Threshold

5

Space

28

Turn Radius

15 ft.

Buggy

Cost (sp)

200 sp

Team

1

Type

Drawn

Piloting

Wagon

Propulsion

Mount

Size

Big

Officers

Speed

30

Weight

600

Crew

Fuel

Armor Class

10

Passengers

2

Handling

15

Hit Points

100

Cargo

600

Acceleration

mount

Threshold

5

Space

4

Turn Radius

20 ft.

Lyonian Light Chariot

Cost (sp)

250 sp

Team

1

Type

Drawn

Piloting

Riding

Propulsion

Mount

Size

Medium

Officers

Speed

35

Weight

500

Crew

2

Fuel

Armor Class

12

Passengers

Handling

15

Hit Points

100

Cargo

Acceleration

mount

Threshold

10

Space

Turn Radius

10 ft.

Wagons

These are vehicles that are drawn by teams of Mounts.

Buckboard

Cost (sp)

125 sp

Team

2

Type

Wagon

Piloting

Wagon

Propulsion

Mount

Size

Huge

Officers

Speed

40

Weight

1500 lbs.

Crew

1

Fuel

Armor Class

10

Passengers

7

Handling

10

Hit Points

100

Cargo

1200

Acceleration

mount

Threshold

20

Space

28

Turn Radius

30 feet

Bullock

Cost (sp)

150 sp

Team

2 or 4

Type

Wagon

Piloting

Wagon

Propulsion

Mount

Size

Huge

Officers

Speed

35

Weight

1500 lbs.

Crew

1

Fuel

Armor Class

10

Passengers

7

Handling

10

Hit Points

100

Cargo

1200

Acceleration

mount

Threshold

20

Space

36

Turn Radius

30 feet

Carriage

Cost (sp)

300 sp

Team

2 or 4

Type

Wagon

Piloting

Wagon

Propulsion

Mount

Size

Huge

Officers

Speed

45

Weight

1700 lbs.

Crew

1

Fuel

Armor Class

10

Passengers

3

Handling

12

Hit Points

120

Cargo

1200

Acceleration

mount

Threshold

20

Space

12

Turn Radius

30 feet

Coach

Cost (sp)

800 sp

Team

4 or 6

Type

Wagon

Piloting

Wagon

Propulsion

Mount

Size

Gigantic

Officers

Speed

45

Weight

1900 lbs.

Crew

1

Fuel

Armor Class

10

Passengers

4

Handling

13

Hit Points

160

Cargo

600

Acceleration

mount

Threshold

20

Space

6

Turn Radius

30 feet

Heavy Mounts

Medium Mounts

Light Mounts

1

Great Coach

Cost (sp)

1,200 sp

Team

6 or 8

Type

Wagon

Piloting

Wagon

Propulsion

Mount

Size

Gigantic

Officers

Speed

35

Weight

2500 lbs.

Crew

1

Fuel

Armor Class

10

Passengers

6

Handling

14

Hit Points

200

Cargo

600

Acceleration

mount

Threshold

20

Space

6

Turn Radius

30 feet

Heavy Mounts

Medium Mounts

1

Light Mounts

2

Open Wagon

Cost (sp)

200 sp

Team

2

Type

Wagon

Piloting

Wagon

Propulsion

Mount

Size

Huge

Officers

Speed

40

Weight

1500 lbs.

Crew

1

Fuel

Armor Class

10

Passengers

5

Handling

10

Hit Points

100

Cargo

1200

Acceleration

mount

Threshold

15

Space

36

Turn Radius

30 feet

Covered Wagon

Cost (sp)

250 sp

Team

2 or 4

Type

Wagon

Piloting

Wagon

Propulsion

Mount

Size

Gigantic

Officers

Speed

35

Weight

1500 lbs.

Crew

1

Fuel

Armor Class

10

Passengers

5

Handling

12

Hit Points

100

Cargo

1200

Acceleration

mount

Threshold

15

Space

36

Turn Radius

30 feet

Camping Wagon

Cost (sp)

300 sp

Team

4

Type

Wagon

Piloting

Wagon

Propulsion

Mount

Size

Gigantic

Officers

Speed

40

Weight

1800 lbs.

Crew

1

Fuel

Armor Class

10

Passengers

3

Handling

15

Hit Points

200

Cargo

300

Acceleration

mount

Threshold

15

Space

18

Turn Radius

30 feet

Lyonian Heavy Chariot

Cost (sp)

1,000 sp

Team

4 or 6

Type

Wagon

Piloting

Wagon

Propulsion

Mount

Size

Gigantic

Officers

1

Speed

40

Weight

750 lbs.

Crew

1

Fuel

Armor Class

15

Passengers

Handling

16

Hit Points

100

Cargo

Acceleration

mount

Threshold

20

Space

Turn Radius

20 feet

Heavy Mounts

Medium Mounts

Light Mounts

1

Exilian Corf

Cost (sp)

1,500 sp

Team

5

Type

Wagon

Piloting

Wagon

Propulsion

Mount

Size

Gigantic

Officers

Speed

40

Weight

2500 lbs.

Crew

1

Fuel

Armor Class

10

Passengers

5

Handling

15

Hit Points

250

Cargo

500

Acceleration

mount

Threshold

25

Space

12

Turn Radius

20 feet

Heavy Mounts

Medium Mounts

2

Light Mounts

2

Groundcraft

Self Propelled Vehicles

Durangan Auto Carriage

Cost (sp)

15,000 sp

Range

240 miles

Type

Groundcraft

Piloting

Wagon

Propulsion

Enjin

Size

Huge

Officers

Speed

130

Weight

1500 lbs.

Crew

1

Fuel

Yes

Armor Class

10

Passengers

3

Handling

9

Hit Points

100

Cargo

125

Acceleration

30

Threshold

10

Space

3

Turn Radius

10 feet

Heavy Mounts

Medium Mounts

Light Mounts

4

Sandcraft

Vehicles which travel within the Sand Sea.

Sand Sled

Cost (sp)

25 sp

Team

4 to 8

Type

Sandcraft

Piloting

Wagon

Propulsion

Mount

Size

Large

Officers

Speed

45

Weight

300 lbs.

Crew

1

Fuel

Armor Class

8

Passengers

1

Handling

13

Hit Points

50

Cargo

300

Acceleration

mount

Threshold

6

Space

6

Turn Radius

20 feet

Heavy Mounts

Medium Mounts

Light Mounts

1

Sand Skimmer

Cost (sp)

4,300 sp

Team

Type

Sandcraft

Piloting

Sail

Propulsion

Sail

Size

Huge

Officers

1

Speed

50

Weight

2500 lbs.

Crew

3

Fuel

Armor Class

10

Passengers

4

Handling

13

Hit Points

250

Cargo

1200

Acceleration

30

Threshold

10

Space

36

Turn Radius

30 feet

Heavy Mounts

2

Medium Mounts

2

Light Mounts

4

Divecraft

Vehicles designed for use underwater

Kerisian Submersible

Cost (sp)

157,000 sp

Team

Type

Divecraft

Piloting

Wagon

Propulsion

Turbine

Size

Massive

Officers

1

Speed

50

Weight

1700 lbs.

Crew

3

Fuel

Yes

Armor Class

10

Passengers

6

Handling

10

Hit Points

150

Cargo

300

Acceleration

25

Threshold

6

Space

3

Turn Radius

20 feet

Heavy Mounts

1

Medium Mounts

1

Light Mounts

2

Watercraft

Watercraft for rivers and seas.

Canoe

Cost (sp)

50 sp

Team

1 or 2

Type

Watercraft

Piloting

River

Propulsion

Oar

Size

Big

Officers

Speed

50

Weight

25 lbs.

Crew

Fuel

Armor Class

8

Passengers

1

Handling

9

Hit Points

35

Cargo

100

Acceleration

15

Threshold

2

Space

2

Turn Radius

10 feet

Kayak

Cost (sp)

50 sp

Team

1

Type

Watercraft

Piloting

River

Propulsion

Oar

Size

Medium

Officers

Speed

50

Weight

25 lbs.

Crew

Fuel

Armor Class

8

Passengers

Handling

8

Hit Points

20

Cargo

Acceleration

15

Threshold

2

Space

Turn Radius

10 feet

Dinghy

Cost (sp)

125 sp

Team

1 to3

Type

Watercraft

Piloting

River

Propulsion

Oar

Size

Big

Officers

Speed

50

Weight

100 lbs.

Crew

Fuel

Armor Class

10

Passengers

4

Handling

11

Hit Points

50

Cargo

100

Acceleration

15

Threshold

5

Space

3

Turn Radius

10 feet

Rowboat

Cost (sp)

250 sp

Team

1 to 5

Type

Watercraft

Piloting

River

Propulsion

Oar

Size

Large

Officers

Speed

50

Weight

250 lbs.

Crew

Fuel

Armor Class

10

Passengers

6

Handling

11

Hit Points

50

Cargo

250

Acceleration

15

Threshold

7

Space

5

Turn Radius

15 feet

Raft

Cost (cp)

300 sp

Team

1 to 6

Type

Watercraft

Piloting

River or Sail

Propulsion

Pole, Oar, Sail

Size

Large

Officers

Speed

50

Weight

300 lbs.

Crew

Fuel

Armor Class

10

Passengers

1 to 7

Handling

16

Hit Points

50

Cargo

600

Acceleration

15

Threshold

3

Space

10

Turn Radius

15 feet

Skif

Cost (sp)

150,000 sp

Team

Type

Watercraft

Piloting

Sail

Propulsion

Sail

Size

Gigantic

Officers

Speed

175

Weight

1500 lbs.

Crew

Fuel

Armor Class

11

Passengers

Handling

14

Hit Points

200

Cargo

1000

Acceleration

30

Threshold

10

Space

12

Turn Radius

18 feet

Heavy Mounts

Medium Mounts

Light Mounts

2

Fishing Boat

Cost (sp)

165,000 sp

Team

Type

Watercraft

Piloting

Sail

Propulsion

Sail

Size

Gigantic

Officers

1

Speed

200

Weight

2500 lbs.

Crew

8

Fuel

Armor Class

10

Passengers

Handling

14

Hit Points

250

Cargo

1200

Acceleration

30

Threshold

10

Space

24

Turn Radius

20 feet

Heavy Mounts

Medium Mounts

Light Mounts

2

Merchant Galleon

Cost (sp)

250,000 sp

Team

Type

Watercraft

Piloting

Sail

Propulsion

Sail

Size

Massive

Officers

3

Speed

250

Weight

5500 lbs.

Crew

12

Fuel

Armor Class

12

Passengers

Handling

20

Hit Points

400

Cargo

3500

Acceleration

30

Threshold

20

Space

360

Turn Radius

20 feet

Heavy Mounts

1

Medium Mounts

2

Light Mounts

4

Yacht

Cost (sp)

250,000 sp

Team

Type

Watercraft

Piloting

Sail

Propulsion

Sail

Size

Humongous

Officers

1

Speed

200

Weight

6000 lbs.

Crew

5

Fuel

Armor Class

11

Passengers

8

Handling

16

Hit Points

300

Cargo

1200

Acceleration

30

Threshold

20

Space

100

Turn Radius

30 feet

Heavy Mounts

Medium Mounts

2

Light Mounts

4

Barge

Cost (sp)

50,000 sp

Team

Type

Watercraft

Piloting

Sail or River

Propulsion

Pole or Sail

Size

Massive

Officers

1

Speed

100

Weight

5000 lbs.

Crew

2

Fuel

Armor Class

10

Passengers

4

Handling

18

Hit Points

400

Cargo

2400

Acceleration

30

Threshold

20

Space

1000

Turn Radius

20 feet

Heavy Mounts

Medium Mounts

1

Light Mounts

2

Skycraft

Vehicles which travel through the sky.

Sky Skimmer

Cost (sp)

35,000 sp

Team

Type

Skyship

Piloting

Sky

Propulsion

Turbine

Size

Massive

Officers

Speed

55

Weight

000000 lbs.

Crew

1

Fuel

Armor Class

10

Passengers

2

Handling

10

Hit Points

100

Cargo

60

Acceleration

25

Threshold

5

Space

3

Turn Radius

60 feet

Private Akashik Airship

Cost (sp)

85,000 sp

Team

Type

Skyship

Piloting

Sky

Propulsion

Turbine

Size

Humongous

Officers

1

Speed

110

Weight

000000 lbs.

Crew

4

Fuel

Armor Class

10

Passengers

4

Handling

10

Hit Points

200

Cargo

600

Acceleration

50

Threshold

5

Space

12

Turn Radius

90 feet

Heavy Mounts

Medium Mounts

Light Mounts

2

Mounted Weapons

Weapon

Type

Cost

Die

Damage

Range

Min Range

AC

HP

Notes

Ballista

Light

d24

piercing

120 / 480

12

11

40

Mangonel

Light

d30

bludgeoning

100 / 400

60

11

70

Harpoon

Light

d20

slashing

60 / 120

5

9

25

Grappling Line

Light

grappling

60

15

10

30

On hit, grapples target.

Ballista

Medium

2d24

piercing

180 / 710

25

13

50

Mangonel

Medium

2d30

bludgeoning

200 / 600

60

13

80

Harpoon

Medium

2d20

slashing

120 / 240

5

11

30

Ballista

Heavy

3d24

piercing

240 / 940

50

15

60

Mangonel

Heavy

3d30

bludgeoning

300 / 800

60

15

90

Harpoon

Heavy

3d20

slashing

180 / 360

5

13

35

Mounted Weapon Ammunition

Item

Cost

Weight

Quantity

Weapon

Notes

Bolt, Light

10 sp

10 lbs.

5

Ballista

Bolt, Medium

10 sp

10 lbs.

5

Ballista

Bolt, Heavy

10 sp

10 lbs.

5

Ballista

Stone

10 sp

10 lbs.

3

Ballista

Shot, Waxed

10 sp

10 lbs.

3

Ballista

Separates on firing, doing 2d6 to targets in a 30 foot cone

Shot, Fire

10 sp

10 lbs.

3

Ballista

Bursts on impact, spreading fire in 10’ circle

Stone, Light

10 sp

10 lbs.

3

Mangonel

Stone, Medium

10 sp

10 lbs.

3

Mangonel

Stone, Heavy

10 sp

2 lbs.

3

Mangonel

Stone, Scored

10 sp

10 lbs.

3

Mangonel

Separates on firing, doing 2d6 to targets in a 30 foot cone

Stone, Cored

10 sp

10 lbs.

3

Mangonel

Bursts on impact, spreading fire in 10’ circle

Harpoon, Light

10 sp

10 lbs.

3

Harpoon

Harpoon, Medium

10 sp

10 lbs.

3

Harpoon

Harpoon, Heavy

10 sp

10 lbs.

3

Harpoon

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