Planes are tied to a lot of things. Planar energy & Damage, planar denizens drive aspects of certain classes, have an impact on the resurrection and related efforts, and have particular ties to kinds of emotion and needs. And i didn’t have it all straight in my head. This matters because I am currently rewriting […]
Faith In Wyrlde
The Powers of Wyrlde This world has a host of Powers That Be, but they are neither ineffable nor are they omniscient. They are petty, cruel, kind, benevolent, capricious, and as varied in their temperaments as any person is from another. They can have understandable motivations and they do not always react like we tend […]
Powers That Be Quick Reference
Deities Each character has three deities they can choose to follow. One is always their primary, and the others are ones they have been consecrated for. You can choose from any of the deities available. These are recorded as your Faiths: Principal, Secondary, Tertiary. You do not have to pick three, and you can choose […]
The Seven Planes
The Seven Planes The many different planes are all inhabited by other beings. If the current theory holds, then every person on Wyrlde has a match in a different dimension, but those beings aren’t always people, like us, even if they are, in fact, people who have once existed and passed on. All the principal […]
Nether Realm
The Nether Realm This plane is featureless save for what has been built upon it. It is surrounded by a pale blue sky, but there is no warmth to it, though one can see. There is no wind, no waves, no motion here save what the denizens and occupants bring with them. That isn’t exaggerating, […]
Shadow Realm
The Shadow Lands The land of shadows, of smoke without substance, of reflections of that which is imagined, or half seen, is one of the most powerful of the planes. It is said the sun never rises here. And that it has never set. The Shadow Lands are home to some of the Powers that […]