Montages

Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next adventure. Many adventurers also use this time to perform other tasks, such as crafting arms and armor, performing research, or spending their hard-earned gold.

In some cases, the passage of time is something that occurs with little fanfare or description. When starting a new adventure, the GM might simply declare that a certain amount of time has passed and allow you to describe in general terms what your character has been doing. At other times, the GM might want to keep track of just how much time is passing as events beyond your perception stay in motion.

On Wyrlde, these are usually done as a gaming session of a type called Montages. A Montage is a round robin conducted at the beginning of a session that gives each Player a chance to describe what they did, in five minutes, including any rolls necessary.

Advancing

Everyone has to move up in the world. You can train beneath your Master or train those you are Master for, you can go through your Rite of Mastery, deal with aspects of renown or simply work hard honing your skills. You can also increase your Mastery if you have the experience or milestones for it. This takes a week as you prepare for the Ordeal and the Rite.

Carousing

Sometimes, a person just needs to let off a little steam, or engage in simple, basic pleasures. Which is code for all the things we do when we need a distraction: playing games, entertaining the lovelies of our desire, and the ever-popular carousing at the local Saloon or stand in.

See the Poisoned Condition for aspects of intoxication.

Practicing a Profession

You can work between adventures, allowing you to maintain a modest lifestyle without having to pay 1 gp per day. This benefit lasts as long as you continue to practice your profession.

If you are a member of an organization that can provide gainful employment, such as a temple or a thieves’ guild, you earn enough to support a comfortable lifestyle instead.

If you have proficiency in the Performance skill and put your performance skill to use during your downtime, you earn enough to support a wealthy lifestyle instead.

Researching

The time between adventures is a great chance to perform research, gaining insight into mysteries that have unfurled over the course of the campaign.

Research can include poring over dusty tomes and crumbling scrolls in a library or buying drinks for the locals to pry rumors and gossip from their lips.

When you begin your research, the GM determines whether the information is available, how many days of downtime it will take to find it, and whether there are any restrictions on your research (such as needing to seek out a specific individual, tome, or location). The GM might also require you to make one or more ability checks, such as a Perception (Investigation) check to find clues pointing toward the information you seek, or a Charisma (Persuasion) check to secure someone’s aid. Once those conditions are met, you learn the information if it is available.

For each day of research, you must spend 1 gp to cover your expenses. This cost is in addition to your normal lifestyle expenses.

Training

You can spend time between adventures learning a new language or training with a set of tools. Your GM might allow additional training options.

First, you must find an instructor willing to teach you. The GM determines how long it takes, and whether one or more ability checks are required.

The training lasts for 250 days and costs 1 sp per day. After you spend the requisite amount of time and money, you learn the new language or gain proficiency with the new tool.

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