The following tables are for you to build out your equipment and gear, your material possessions and to ensure you have some gear and tools and the things you will need.
You have been collecting little Wealth Bonuses in Silver Pieces (sp), which are better known as Shillings or Bucks. The currency of Wyrlde is in the form of coins, fairly heavy, of assorted shapes, but all of them have a hole in the center of the coin. Thirty-five (35) coins equals one pound. The most often seen coin is a Bit.
Imperial Coins |
Bit bp/b |
Pence cp/p |
Shilling sp/s |
Farthing ep/f |
Quid gp/q |
Crown pp/c |
Sovereign Coins | |
bp |
Bit |
1 |
1/8 |
1/80 |
1/400 |
1/800 |
1/8000 |
Bit |
cp |
Pence |
8 |
1 |
1/10 |
1/50 |
1/100 |
1/1000 |
Guilder |
sp |
Shilling |
80 |
10 |
1 |
1/5 |
1/10 |
1/100 |
Buck |
ep |
Farthing |
400 |
50 |
5 |
1 |
1/2 |
1/20 |
Florin |
gp |
Quid |
800 |
100 |
10 |
10 |
1 |
1/10 |
Eagle |
pp |
Crown |
8000 |
1000 |
100 |
50 |
10 |
1 |
Sovereign |
— |
Ingots |
Not made |
Ingot |
Ingot |
Ducat |
Doubloon |
Guinea |
Ingots |
Bits are squarish, rounded corner coins of a highly mixed metal, used for common trade. They are the smallest denomination and serve as a measure of inflation and accounting. A Bit should get a person a chunk of bread or cheese, a small mug of beer, or a bowl of porridge.
Pence or Guilders are triangular, from a larger coin that is hexagonal and then broken up. The larger coins are still occasionally found, and a sixpence is considered a lucky coin. Pence are used often in general daily trade, and many costs are reckoned in pence, which have a copper color to them. The main unit of practical exchange on Wyrlde is the pence.
Shillings or Bucks are circular, or round. Many transactions are reckoned in shillings when it comes to trade and commerce. Shillings have a silver color to them and are the sort most often traded.
Farthings or Florins are square, with very slightly rounded edges, also from a larger coin called a full farthing. Farthings have a mottled blend of silvery and gold color to them. They tend to be used more often by the merchantry, due to their higher value and odd positioning within the schema.
Quids or Eagles are hexagonal, and a gold coloring to them. They are the most sought-after coin, and rarely seen by any below guilders. The value of a quid is such that one could likely feed a family for months or lift an impoverished person out of poverty.
Crowns or Sovereigns are octagonal and have a shiny, reflective surface derived from what some think is chrome. Crowns are the most valuable and rarest coin used commonly in the realm – one is more likely to encounter a guinea ingot that a crown, and then only in large level trade. However, it is known that adventurers often come across them. A crown could feed an entire family for a year or more.
Ingots are thin, narrow bars with a hole on one side. Ducats are bars of electrum, Doubloons are bars of gold, and Guineas are platinum bars. These bars are about five pounds each, the equivalent of 175 coins. They are used in large exchanges and noble contracts.
Your Starting Wealth is the total of your Wealth Bonuses from your Heritage, Homeland, Backgrounds, and Profession plus 1d20*10, and is expressed in Shillings or Bucks (silver pieces).
Congratulations, you are filthy rich, but you have nothing. Let’s fix that.
Prices for goods are typically recorded on Wyrlde in shillings and pence, sometimes in bits and bucks. Most people are shocked to ever see a quid or eagle, and while it is rare to see a farthing or florin, they are around.
The following gear and equipment prices reflect access available to characters through all means necessary short of theft. These prices are not reflective of the prices in the world itself, during game play – they are only prices for initial purchase. In game play, prices can vary from place to place, from cheaper to more expensive, according to quality and make, and is determined at the time you walk into the particular shop by the DM.
These prices are for Novice level equipment. For each stage above that (Yeoman, Adept, master, Grand master) add the price again (so a Grandmaster is 5 times the price shown).
Gear can break, war out, be lost, be stolen, and all of it weighs something. Especially coins. Most people don’t carry a lot of them around and Yuzuras charge a fee for changing one coin to another. There are also Banks you can store your funds in, but interest on Wyrlde is always simple, never compounded.
Not every hamlet, village, or town will have everything on the following lists available – that will depend on the merchants and craftsfolk who frequent the area or live in it.
You receive a package: a carefully wrapped rucksack that contains a small 2 by 3 by 5-inch ceramic trinket chest, a crowbar, three wooden stakes, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches.
No, I have no idea who sent it. It just showed up. Could have been from your old Master, or maybe some folks who watched you come into the world from a liminal place, or maybe even some stranger.
You’ve got it now. Didn’t cost you anything.
Make do. Life is expensive.
Trinkets are simple items, lightly touched by a mystery that is very specific to the character. They sometime can become a Focus, or a potent symbol of the character, as well. Trinkets are often carried people in case one of the Gods spots it and places a blessing of some kind on it. The PHB has a table for trinkets on Page 160.
When rolling for a trinket, you can also use these tables, which are designed for a game of this type.
d100 |
Trinket |
d100 |
Trinket |
---|---|---|---|
01–02 |
A picture you drew as a child of your imaginary friend |
51–52 |
Pallid leather gloves crafted with ivory fingernails |
03–04 |
A lock that opens when blood is dripped in its keyhole |
53–54 |
Dice made from the knuckles of a notorious charlatan |
05–06 |
Clothes stolen from a scarecrow |
55–56 |
A ring of keys for forgotten locks |
07–08 |
A spinning top carved with four faces: happy, sad, wrathful, and dead |
57–58 |
Nails from the coffin of a murderer |
09–10 |
The necklace of a sibling who died on the day you were born |
59–60 |
A key to the family crypt |
11–12 |
A wig from someone executed by beheading |
61–62 |
A bouquet of funerary flowers that always looks and smells fresh |
13–14 |
The unopened letter to you from your dying father |
63–64 |
A switch used to discipline you as a child |
15–16 |
A pocket watch that runs backward for an hour every midnight |
65–66 |
A music box that plays by itself whenever someone holding it dances |
17–18 |
A winter coat stolen from a dying soldier |
67–68 |
A walking cane with an iron ferule that strikes sparks on stone |
19–20 |
A bottle of invisible ink that can only be read at sunset |
69–70 |
A flag from a ship lost at sea |
21–22 |
A wineskin that refills when interred with a dead person for a night |
71–72 |
Porcelain doll’s head that always seems to be looking at you |
23–24 |
A set of silverware used by a king for his last meal |
73–74 |
A wolf’s head wrought in silver that is also a whistle. |
25–26 |
A spyglass that always shows the world suffering a terrible storm |
75–76 |
A small mirror that shows a much older version of the viewer |
27–28 |
A cameo with the profile’s face scratched away |
77–78 |
Small, worn book of children’s nursery rhymes. |
29–30 |
A lantern with a black candle that never runs out and that burns with green flame |
79–80 |
A mummified raven claw |
31–32 |
A teacup from a child’s tea set, stained with blood |
81–82 |
A broken pendent of a silver dragon that’s always cold to the touch |
33–34 |
A little black book that records your dreams, and yours alone, when you sleep |
83–84 |
A small, locked box that quietly hums a lovely melody at night but you always forget it in the morning |
35–36 |
A necklace formed of the interlinked holy symbols of a dozen deities |
85–86 |
An inkwell that makes one a little nauseous when staring at it |
37–38 |
A hangman’s noose that feels heavier than it should |
87–88 |
An old little doll made from a dark, dense wood and missing a hand and a foot |
39–40 |
A birdcage into which small birds fly but once inside never eat or leave |
89–90 |
A black executioner’s hood |
41–42 |
A lepidopterist’s box filled dead moths with skull-like patterns on their wings |
91–92 |
A pouch made of flesh, with a sinew drawstring |
43–44 |
A jar of pickled ghouls’ tongues |
93–94 |
A tiny spool of black thread that never runs out |
45–46 |
The wooden hand of a notorious pirate |
95–96 |
A tiny clockwork figurine of a dancer that’s missing a gear and doesn’t work |
47–48 |
An urn with the ashes of a dead relative |
97–98 |
A black wooden pipe that creates puffs of smoke that look like skulls |
49–50 |
A hand mirror backed with a bronze depiction of a medusa |
99–00 |
A vial of perfume, the scent of which only certain creatures can detect |
Now you have a trinket that has something peculiar about it and makes the world a bit more interesting. I wonder what other things you will find.
Between adventures, you choose a particular quality of life and pay the cost of maintaining that lifestyle. Living a particular lifestyle doesn’t have a huge effect on your character, but your lifestyle can affect the way other individuals and groups react to you. For example, when you lead an aristocratic lifestyle, it might be easier for you to influence the nobles of the city than if you live in poverty.
Lifestyle |
Price/Day |
Lifestyle |
Price/Day |
Wretched / Indentured |
8 sp |
Comfortable / Merchantry |
245 sp |
Squalid / Impoverished |
15 sp |
Wealthy / Gentry |
450 sp |
Poor / Peasantry |
50 sp |
Aristocratic / Patrons |
2,250 sp |
Modest / Tradesfolk |
120 sp |
Noble / Nobility |
4,125 sp |
Lifestyle |
Meals |
Lodging |
Lifestyle |
Meals |
Lodging |
Wretched / Indentured |
2 sp |
3 sp |
Comfortable / Merchantry |
50 sp |
65 sp |
Squalid / Impoverished |
3 sp |
7 sp |
Wealthy / Gentry |
70 sp |
125 sp |
Poor / Peasantry |
20 sp |
30 sp |
Aristocratic / Patrons |
200 sp |
250 sp |
Modest / Tradesfolk |
30 sp |
50 sp |
Noble / Nobility |
350 sp |
500 sp |
Service |
Fee |
Notes |
Service |
Pay Per Mile |
Notes |
Road Toll |
1 cp |
To use road, every 30 miles |
Airship passage |
10 sp |
Next City, Servant |
Gate Fee, City |
5 sp |
To enter City |
Airship passage |
20 sp |
Next City, Patron |
Gate Fee, Town |
3 sp |
To enter Town |
Train passage |
10 sp |
Main Car |
Village Fee |
1 sp |
To enter Village |
Train passage |
30 sp |
Shared Cabin |
Hamlet Fee |
3 cp |
To enter Hamlet |
Train passage |
50 sp |
Sleeping Cabin |
Messenger |
1 sp |
Non-guild, per mile |
Ship’s passage |
11 sp |
Steerage |
Messenger |
3 sp |
Guild, per mile |
Ship’s passage |
13 sp |
Shared Cabin |
Courier |
20 sp |
Non-Guild, per mile |
Ship’s passage |
15 sp |
Single Cabin |
Courier |
20 sp |
Guild, per mile |
Stage Coach |
2 sp* |
Per Stop |
Coach cab |
5 cp * |
Per Stop |
Staff Role |
Cost Per Month |
Notes |
Staff Role |
Cost Per Month |
Notes |
Laborer |
1000 sp |
Unskilled |
Castellan |
3000 sp | |
Laborer |
1500 sp |
Skilled |
Head Maid |
2600 sp | |
Hireling |
1000 sp |
Unskilled |
Head Butler |
2600 sp | |
Hireling |
1500 sp |
Skilled |
Maid |
1800 sp | |
Artisan |
1200 sp |
Non-Guild |
Butler |
1800 sp | |
Artisan |
1800 sp |
Guild |
Valet |
2000 sp | |
Tradesman |
1500 sp |
Non-Guild |
Chambermaid |
2000 sp | |
Tradesman |
2400 sp |
Guild |
Maidservant |
1500 sp | |
Guard |
2100 sp |
Non-Guild |
Manservant |
1500 sp | |
Guard |
2600 sp |
Guild |
House Staff |
1100 sp |
Untrained |
Provision |
Cost Per Use |
Notes |
Provision |
Cost Per Use |
Notes |
Appraisal |
250 sp |
Non-Guild |
Phsyic |
75 sp |
Non-Guild |
Appraisal |
350 sp |
Guild |
Phyisc |
125 sp |
Guild |
Indentification |
250 sp |
Non-Guild |
Sage |
300 sp |
Non-Guild |
Identification |
350 sp |
Guild |
Sage |
500 sp |
Guild |
Feed, per animal |
7 sp |
Per Day |
Oracle |
300 sp | |
Stabling, per animal |
3 sp |
Per Day |
Hauler, per load |
3 sp |
Per Day |
Driver, per shift |
4 sp |
Per Day |
Handler, per team |
2 sp |
Per Day |
Item |
Cost |
Weight |
Item |
Cost |
Weight |
Item |
Cost |
Weight |
---|---|---|---|---|---|---|---|---|
Bread, loaf |
2 Bits |
1 lbs. |
Ale, mug |
1 cp |
.5 lbs. |
Uzo, flask |
3 sp |
1 lbs. |
Cheese, hunk |
4 Bits |
.5 lbs. |
Ale, pint |
3 cp |
1 lbs. |
Rum, flask |
4 sp |
1 lbs. |
Meat, chunk (1/4 pound) |
6 Bits |
.25 lbs. |
Ale, flagon |
1 sp |
2 lbs. |
Gin, flask |
2 sp |
1 lbs. |
Breakfast, meal |
5 cp |
2 lbs. |
Mead, mug |
5 cp |
.5 lbs. |
Vodka, flask |
2sp |
1 lbs. |
Brunch, meal |
1 sp |
1 lbs. |
Mead, pint |
8 cp |
1 lbs. |
Rye, flask |
1 sp |
1 lbs. |
Lunch, meal |
5 cp |
2 lbs. |
Mead, flagon |
3 sp |
2 lbs. |
Tequila, flask |
5 sp |
1 lbs. |
Dinner, meal |
5 cp |
3 lbs. |
Beer, mug |
3 cp |
.5 lbs. |
Whisky, flask |
7 sp |
1 lbs. |
Supper, meal |
5 cp |
2 lbs. |
Beer, pint |
5 cp |
1 lbs. |
Virale, flask |
6 sp |
1 lbs. |
Snack, meal |
1 cp |
.5 lbs. |
Beer, flagon |
2 sp |
2 lbs. |
Shoju, flask |
6 sp |
1 lbs. |
Goat’s Milk, Pint |
1 Bit |
.5 lbs. |
Beer, jug |
5 sp |
4 lbs. |
Makushmur, flask |
5 sp |
1 lbs. |
Cow’s Milk, Pint |
3 Bits |
.5 lbs. |
Cider, mug |
3 sp |
.5 lbs. |
Brandy, Fine, flask |
9 sp |
1 lbs. |
Wine, common, flagon |
7 sp |
2 lbs. |
Cider, pint |
5 sp |
1 lbs. |
Brandy, Middlin, flask |
7 sp |
1 lbs. |
Wine, watered, flagon |
2 sp |
3 lbs. |
Cider, flagon |
7 sp |
2 lbs. |
Brandy, Common, flask |
5 sp |
1 lbs. |
Wine, fine, flagon |
10 sp |
2 lbs. |
Cider, jug |
10 sp |
4 lbs. |