Outfitting

The following tables are for you to build out your equipment and gear, your material possessions and to ensure you have some gear and tools and the things you will need.

You have been collecting little Wealth Bonuses in Silver Pieces (sp), which are better known as Shillings or Bucks. The currency of Wyrlde is in the form of coins, fairly heavy, of assorted shapes, but all of them have a hole in the center of the coin. Thirty-five (35) coins equals one pound. The most often seen coin is a Bit.

Standard Exchange Rates

 

Imperial

Coins

Bit

bp/b

Pence

cp/p

Shilling

sp/s

Farthing

ep/f

Quid

gp/q

Crown

pp/c

Sovereign

Coins

bp

Bit

1

1/8

1/80

1/400

1/800

1/8000

Bit

cp

Pence

8

1

1/10

1/50

1/100

1/1000

Guilder

sp

Shilling

80

10

1

1/5

1/10

1/100

Buck

ep

Farthing

400

50

5

1

1/2

1/20

Florin

gp

Quid

800

100

10

10

1

1/10

Eagle

pp

Crown

8000

1000

100

50

10

1

Sovereign

Ingots

Not made

Ingot

Ingot

Ducat

Doubloon

Guinea

Ingots

Bits are squarish, rounded corner coins of a highly mixed metal, used for common trade. They are the smallest denomination and serve as a measure of inflation and accounting. A Bit should get a person a chunk of bread or cheese, a small mug of beer, or a bowl of porridge.

Pence or Guilders are triangular, from a larger coin that is hexagonal and then broken up. The larger coins are still occasionally found, and a sixpence is considered a lucky coin. Pence are used often in general daily trade, and many costs are reckoned in pence, which have a copper color to them. The main unit of practical exchange on Wyrlde is the pence.

Shillings or Bucks are circular, or round. Many transactions are reckoned in shillings when it comes to trade and commerce. Shillings have a silver color to them and are the sort most often traded.

Farthings or Florins are square, with very slightly rounded edges, also from a larger coin called a full farthing. Farthings have a mottled blend of silvery and gold color to them. They tend to be used more often by the merchantry, due to their higher value and odd positioning within the schema.

Quids or Eagles are hexagonal, and a gold coloring to them. They are the most sought-after coin, and rarely seen by any below guilders. The value of a quid is such that one could likely feed a family for months or lift an impoverished person out of poverty.

Crowns or Sovereigns are octagonal and have a shiny, reflective surface derived from what some think is chrome. Crowns are the most valuable and rarest coin used commonly in the realm – one is more likely to encounter a guinea ingot that a crown, and then only in large level trade. However, it is known that adventurers often come across them. A crown could feed an entire family for a year or more.

Ingots are thin, narrow bars with a hole on one side. Ducats are bars of electrum, Doubloons are bars of gold, and Guineas are platinum bars. These bars are about five pounds each, the equivalent of 175 coins. They are used in large exchanges and noble contracts.

Starting Wealth

Your Starting Wealth is the total of your Wealth Bonuses from your Heritage, Homeland, Backgrounds, and Profession plus 1d20*10, and is expressed in Shillings or Bucks (silver pieces).

Congratulations, you are filthy rich, but you have nothing. Let’s fix that.

Prices for goods are typically recorded on Wyrlde in shillings and pence, sometimes in bits and bucks. Most people are shocked to ever see a quid or eagle, and while it is rare to see a farthing or florin, they are around.

The following gear and equipment prices reflect access available to characters through all means necessary short of theft. These prices are not reflective of the prices in the world itself, during game play – they are only prices for initial purchase. In game play, prices can vary from place to place, from cheaper to more expensive, according to quality and make, and is determined at the time you walk into the particular shop by the DM.

These prices are for Novice level equipment. For each stage above that (Yeoman, Adept, master, Grand master) add the price again (so a Grandmaster is 5 times the price shown).

Gear can break, war out, be lost, be stolen, and all of it weighs something. Especially coins. Most people don’t carry a lot of them around and Yuzuras charge a fee for changing one coin to another. There are also Banks you can store your funds in, but interest on Wyrlde is always simple, never compounded.

Not every hamlet, village, or town will have everything on the following lists available – that will depend on the merchants and craftsfolk who frequent the area or live in it.

A Gift of History

You receive a package: a carefully wrapped rucksack that contains a small 2 by 3 by 5-inch ceramic trinket chest, a crowbar, three wooden stakes, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches.

No, I have no idea who sent it. It just showed up. Could have been from your old Master, or maybe some folks who watched you come into the world from a liminal place, or maybe even some stranger.

You’ve got it now. Didn’t cost you anything.

Make do. Life is expensive.

Trinkets

Trinkets are simple items, lightly touched by a mystery that is very specific to the character. They sometime can become a Focus, or a potent symbol of the character, as well. Trinkets are often carried people in case one of the Gods spots it and places a blessing of some kind on it. The PHB has a table for trinkets on Page 160.

Typical Trinkets

When rolling for a trinket, you can also use these tables, which are designed for a game of this type.

d100

Trinket

d100

Trinket

01–02

A picture you drew as a child of your imaginary friend

51–52

Pallid leather gloves crafted with ivory fingernails

03–04

A lock that opens when blood is dripped in its keyhole

53–54

Dice made from the knuckles of a notorious charlatan

05–06

Clothes stolen from a scarecrow

55–56

A ring of keys for forgotten locks

07–08

A spinning top carved with four faces: happy, sad, wrathful, and dead

57–58

Nails from the coffin of a murderer

09–10

The necklace of a sibling who died on the day you were born

59–60

A key to the family crypt

11–12

A wig from someone executed by beheading

61–62

A bouquet of funerary flowers that always looks and smells fresh

13–14

The unopened letter to you from your dying father

63–64

A switch used to discipline you as a child

15–16

A pocket watch that runs backward for an hour every midnight

65–66

A music box that plays by itself whenever someone holding it dances

17–18

A winter coat stolen from a dying soldier

67–68

A walking cane with an iron ferule that strikes sparks on stone

19–20

A bottle of invisible ink that can only be read at sunset

69–70

A flag from a ship lost at sea

21–22

A wineskin that refills when interred with a dead person for a night

71–72

Porcelain doll’s head that always seems to be looking at you

23–24

A set of silverware used by a king for his last meal

73–74

A wolf’s head wrought in silver that is also a whistle.

25–26

A spyglass that always shows the world suffering a terrible storm

75–76

A small mirror that shows a much older version of the viewer

27–28

A cameo with the profile’s face scratched away

77–78

Small, worn book of children’s nursery rhymes.

29–30

A lantern with a black candle that never runs out and that burns with green flame

79–80

A mummified raven claw

31–32

A teacup from a child’s tea set, stained with blood

81–82

A broken pendent of a silver dragon that’s always cold to the touch

33–34

A little black book that records your dreams, and yours alone, when you sleep

83–84

A small, locked box that quietly hums a lovely melody at night but you always forget it in the morning

35–36

A necklace formed of the interlinked holy symbols of a dozen deities

85–86

An inkwell that makes one a little nauseous when staring at it

37–38

A hangman’s noose that feels heavier than it should

87–88

An old little doll made from a dark, dense wood and missing a hand and a foot

39–40

A birdcage into which small birds fly but once inside never eat or leave

89–90

A black executioner’s hood

41–42

A lepidopterist’s box filled dead moths with skull-like patterns on their wings

91–92

A pouch made of flesh, with a sinew drawstring

43–44

A jar of pickled ghouls’ tongues

93–94

A tiny spool of black thread that never runs out

45–46

The wooden hand of a notorious pirate

95–96

A tiny clockwork figurine of a dancer that’s missing a gear and doesn’t work

47–48

An urn with the ashes of a dead relative

97–98

A black wooden pipe that creates puffs of smoke that look like skulls

49–50

A hand mirror backed with a bronze depiction of a medusa

99–00

A vial of perfume, the scent of which only certain creatures can detect

Now you have a trinket that has something peculiar about it and makes the world a bit more interesting. I wonder what other things you will find.

Lifestyle Expenses

Between adventures, you choose a particular quality of life and pay the cost of maintaining that lifestyle. Living a particular lifestyle doesn’t have a huge effect on your character, but your lifestyle can affect the way other individuals and groups react to you. For example, when you lead an aristocratic lifestyle, it might be easier for you to influence the nobles of the city than if you live in poverty.

Lifestyle

Price/Day

Lifestyle

Price/Day

Wretched / Indentured

8 sp

Comfortable / Merchantry

245 sp

Squalid / Impoverished

15 sp

Wealthy / Gentry

450 sp

Poor / Peasantry

50 sp

Aristocratic / Patrons

2,250 sp

Modest / Tradesfolk

120 sp

Noble / Nobility

4,125 sp

Housing & Meals, per day

Lifestyle

Meals

Lodging

Lifestyle

Meals

Lodging

Wretched / Indentured

2 sp

3 sp

Comfortable / Merchantry

50 sp

65 sp

Squalid / Impoverished

3 sp

7 sp

Wealthy / Gentry

70 sp

125 sp

Poor / Peasantry

20 sp

30 sp

Aristocratic / Patrons

200 sp

250 sp

Modest / Tradesfolk

30 sp

50 sp

Noble / Nobility

350 sp

500 sp

Travel Services

Service

Fee

Notes

Service

Pay Per Mile

Notes

Road Toll

1 cp

To use road, every 30 miles

Airship passage

10 sp

Next City, Servant

Gate Fee, City

5 sp

To enter City

Airship passage

20 sp

Next City, Patron

Gate Fee, Town

3 sp

To enter Town

Train passage

10 sp

Main Car

Village Fee

1 sp

To enter Village

Train passage

30 sp

Shared Cabin

Hamlet Fee

3 cp

To enter Hamlet

Train passage

50 sp

Sleeping Cabin

Messenger

1 sp

Non-guild, per mile

Ship’s passage

11 sp

Steerage

Messenger

3 sp

Guild, per mile

Ship’s passage

13 sp

Shared Cabin

Courier

20 sp

Non-Guild, per mile

Ship’s passage

15 sp

Single Cabin

Courier

20 sp

Guild, per mile

Stage Coach

2 sp*

Per Stop

   

Coach cab

5 cp *

Per Stop

Typical Staffing

Staff Role

Cost Per Month

Notes

Staff Role

Cost Per Month

Notes

Laborer

1000 sp

Unskilled

Castellan

3000 sp

 

Laborer

1500 sp

Skilled

Head Maid

2600 sp

 

Hireling

1000 sp

Unskilled

Head Butler

2600 sp

 

Hireling

1500 sp

Skilled

Maid

1800 sp

 

Artisan

1200 sp

Non-Guild

Butler

1800 sp

 

Artisan

1800 sp

Guild

Valet

2000 sp

 

Tradesman

1500 sp

Non-Guild

Chambermaid

2000 sp

 

Tradesman

2400 sp

Guild

Maidservant

1500 sp

 

Guard

2100 sp

Non-Guild

Manservant

1500 sp

 

Guard

2600 sp

Guild

House Staff

1100 sp

Untrained

Typical Services

Provision

Cost Per Use

Notes

Provision

Cost Per Use

Notes

Appraisal

250 sp

Non-Guild

Phsyic

75 sp

Non-Guild

Appraisal

350 sp

Guild

Phyisc

125 sp

Guild

Indentification

250 sp

Non-Guild

Sage

300 sp

Non-Guild

Identification

350 sp

Guild

Sage

500 sp

Guild

Feed, per animal

7 sp

Per Day

Oracle

300 sp

 

Stabling, per animal

3 sp

Per Day

Hauler, per load

3 sp

Per Day

Driver, per shift

4 sp

Per Day

Handler, per team

2 sp

Per Day

Food and Drink

Item

Cost

Weight

Item

Cost

Weight

Item

Cost

Weight

Bread, loaf

2 Bits

1 lbs.

Ale, mug

1 cp

.5 lbs.

Uzo, flask

3 sp

1 lbs.

Cheese, hunk

4 Bits

.5 lbs.

Ale, pint

3 cp

1 lbs.

Rum, flask

4 sp

1 lbs.

Meat, chunk (1/4 pound)

6 Bits

.25 lbs.

Ale, flagon

1 sp

2 lbs.

Gin, flask

2 sp

1 lbs.

Breakfast, meal

5 cp

2 lbs.

Mead, mug

5 cp

.5 lbs.

Vodka, flask

2sp

1 lbs.

Brunch, meal

1 sp

1 lbs.

Mead, pint

8 cp

1 lbs.

Rye, flask

1 sp

1 lbs.

Lunch, meal

5 cp

2 lbs.

Mead, flagon

3 sp

2 lbs.

Tequila, flask

5 sp

1 lbs.

Dinner, meal

5 cp

3 lbs.

Beer, mug

3 cp

.5 lbs.

Whisky, flask

7 sp

1 lbs.

Supper, meal

5 cp

2 lbs.

Beer, pint

5 cp

1 lbs.

Virale, flask

6 sp

1 lbs.

Snack, meal

1 cp

.5 lbs.

Beer, flagon

2 sp

2 lbs.

Shoju, flask

6 sp

1 lbs.

Goat’s Milk, Pint

1 Bit

.5 lbs.

Beer, jug

5 sp

4 lbs.

Makushmur, flask

5 sp

1 lbs.

Cow’s Milk, Pint

3 Bits

.5 lbs.

Cider, mug

3 sp

.5 lbs.

Brandy, Fine, flask

9 sp

1 lbs.

Wine, common, flagon

7 sp

2 lbs.

Cider, pint

5 sp

1 lbs.

Brandy, Middlin, flask

7 sp

1 lbs.

Wine, watered, flagon

2 sp

3 lbs.

Cider, flagon

7 sp

2 lbs.

Brandy, Common, flask

5 sp

1 lbs.

Wine, fine, flagon

10 sp

2 lbs.

Cider, jug

10 sp

4 lbs.

   
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