The Character creation stuff will end up being late this month, but should still come out before the end of the year. Turns out I really don’t like making classes anymore, lol. Most of what I have to do is editing and collating, really, but the big stuff to do is finish off some of […]
Vehicle Rules
Vehicles Wyrlde has an assortment of vehicles that can be broken down into several types of vehicle based on a combination of how they are moved, what they move through, and their nature. All Vehicles have an assortment of capabilities that allow them to be used. Vehicle Stat Blocks All vehicles have certain qualities in […]
Vehicle Combat Rules
Vehicular Combat The basic rules for vehicle combat are similar to those for regular combat, but with some additional rules to account for the larger scale and movement of the vehicles. Vehicles have Piloting Skills: Sky, Sea, or Land. Vehicles have their own movement speed and can move in different directions. A vehicle moves as […]
Adjusted Planar Reference
this one requires a bit more talk talk, so… So, over the last five years, I have been bobbling around within the Planes in my head, and they all had slightly different feels and senses and I needed a way to effectively make them distinct — but also to be able to speak to the […]
The Bug
Was asked about the little bug image I used, lol. So, I haven’t decided on a name for it yet, but it is a generated creature using an AI image generation tool called Photoleap. It came about because of an accident, and then I just tweaked it a lot, lol. As a critter, it operates […]
House Rules Status Update
THe last of the major updates, since Magic won’t be one (aside from tweaks and the writing up of systems, it is still the same. I am going to have to do Runes later — I need to really get into the process of what I am wanting to do with them, and that does […]