This section strikes between Heritage and Homeland, as a part of the process of figuring out your character. Wyrlde is a setting for Role Playing, according to Tinghabel, although I find the thought that I am someone’s imagination to be a bit annoying, because believe me, it hurts to get stabbed, or fall down, or […]
Personality Development
This section is for developing your character’s personality. I know! We will get there – everyone always wants to rush off to their profession! Well, at least I did!This section is the one it is ok to take a little bit at a time – but surprise: you already have some of this. These are […]
Avilon
Avilon is the principal continent, though it is known the world is round and there are other continents. No one has ever been fortunate enough to return from any voyage attempting to reach the other continents. It is claimed that someone in Islandia is building a massive ship the goal of which is to travel […]
Alignment
In a traditional D&D structure, there is good, there is evil, and there is neutrality. Wyrlde still has good and evil, though they are often more shaded, and less clearly defined. Celestial forces are good, Infernal forces are bad, for example. However, Wyrlde does not have the usual strong lines – every Power is as […]
Worship
Ceremonies Worship itself is a simple affair. You go when you feel a need, make tithe and offering, kneel before the altar, perform a sacrament of the appropriate type (Tamasin likes people to clap three times), light some incense, have your one-sided conversation, and leave. No one is limited by time. For the Bright Host, […]
Clergy of Wyrlde
Clerics The Bright and Shadow Hosts are served in their ways by Clerics, people who have chosen or been chosen to serve the Powers in assorted ways. This is a key point, as well, since the clerical orders for each are typically overseen locally and not always in agreement with each other. The interesting thing […]