So in my prior devpost, I forgot to include Bards in the list of classes, and the reason is rather funny to me. So, it turns out that after the collective figured out the classes, one of the things that happened is that we lost an axiom that had always been somewhat problematic: the Devout. […]
Devpost 2023 Sept 23
Been a rather long and bumpy ride to get to this point. This point being the finalization of the 18 different classes that will be available. Well, we finally narrowed down, named, and settled on the classes. I have to make some tweaks to the magic system as a result, but we certainly have a […]
Devpost 2023 Sept 21
Today I finished the Vehicle combat stuff except for actually creating the vehicles, lol. I had originally thought to use “handles like a brick” as a low score that gets higher, and realized that wasn’t going to work if I was going to be doing Piloting checks, so I made Handling the DC for everything. […]
Vehicle Combat Rules
Vehicular Combat The basic rules for vehicle combat are similar to those for regular combat, but with some additional rules to account for the larger scale and movement of the vehicles. Vehicles have Piloting Skills: Sky, Sea, or Land. Vehicles have their own movement speed and can move in different directions. A vehicle moves as […]
Adjusted Planar Reference
this one requires a bit more talk talk, so… So, over the last five years, I have been bobbling around within the Planes in my head, and they all had slightly different feels and senses and I needed a way to effectively make them distinct — but also to be able to speak to the […]
The Bug
Was asked about the little bug image I used, lol. So, I haven’t decided on a name for it yet, but it is a generated creature using an AI image generation tool called Photoleap. It came about because of an accident, and then I just tweaked it a lot, lol. As a critter, it operates […]