Trainings are core skills needed to be able to do certain things. Weapon arts, wearing armor, and learning spells are all Trainings. Trainings do not stack like proficiencies do.
Armor Training is a skill regarding wearing armor. Even Mages can wear armor. Getting training for it can be a pain.
Spell Training is what allows you to use the different Degrees of Complexity for spells. In order to access a certain degree of Complexity, you must have the Spell Training to do so.
Weapon Training is the skill with a weapon.
Armor Training
Armor Training is needed to be able to properly wear any armor.
Standard |
Light |
Medium |
Heavy |
Shield |
Lacking Armor Training has the following effects:
Reduces the effectiveness of the Armor Class by 1,
May Disadvantage all rolls made involving motion or action in that armor,
Speed is reduced by -1, in addition to any Armor impact listed in the Armor description,
A penalty to their Mana score as listed for each kind of Armor.
Training penalties apply to all actions worn while wearing armor one is not trained in, and those are listed in the Armor tables.
Armor |
Strength Required |
Penalties for Lacking Training | |||
Movement Penalty |
Speed Penalty |
Prof Penalty |
Mana Penalty | ||
Light Buckskin Armor |
— |
— |
— |
-1 |
-1 |
Padded Cloth Armor |
— |
Disadvantage |
— |
-1 |
-2 |
Glazed Leather Armor |
— |
— |
— |
-2 |
-2 |
Duric Pocket Armor |
— |
— |
— |
-2 |
-2 |
Heavy Buckskin Armor |
— |
— |
-3 |
-2 |
-2 |
Hide Armor |
— |
— |
— |
-2 |
-2 |
Korinthian Leather |
STR 8 |
— |
— |
-2 |
-1 |
Hyborian Beast Armor |
— |
— |
— |
-3 |
-3 |
Kahokian Woven Armor |
— |
— |
-2 |
-3 |
-2 |
Qiviran Lacquered Armor |
STR 9 |
Disadvantage |
-3 |
-3 |
-2 |
Studded Hide Armor |
— |
— |
— |
-3 |
-3 |
Studded Leather Armor |
— |
— |
— |
-3 |
-3 |
Aztic Scale Mail |
STR 9 |
Disadvantage |
— |
-4 |
-4 |
Chain Tunic |
STR 11 |
Disadvantage |
-1 |
-5 |
-5 |
Exilian Chain Vest |
STR 10 |
— |
— |
-5 |
-3 |
Lyonian Light Plate |
STR 12 |
Disadvantage |
-5 |
-6 |
-5 |
Scale Mail |
STR 10 |
— |
— |
-4 |
-5 |
Seascale Mail |
STR 9 |
— |
— |
-4 |
-5 |
Bead Mail |
STR 10 |
Disadvantage |
-5 |
-5 |
-4 |
Chain Mail Suit |
STR 11 |
Disadvantage |
-5 |
-5 |
-6 |
Piecemeal (Scale) |
2 + Piecemeal |
See Piecemeal |
See Piecemeal |
-4 |
-5 |
Piecemeal (Chain) |
2 + Piecemeal |
See Piecemeal |
See Piecemeal |
-5 |
-5 |
Plate Pieces |
See Piecemeal |
See Piecemeal |
See Piecemeal |
-5 |
-7 |
Piecemeal Armor does not provide much in the way of tangible benefits but can offer a lower degree of protection of certain types while providing an aesthetic benefit. There is no full plate armor on Wyrlde.
Don & Doff
Armor also takes time to put on and take off.
Category |
Don |
Doff |
Standard |
1 Minutes |
1 Minute |
Light Armor |
2 Minutes |
1 Minute |
Medium Armor |
3 Minutes |
2 Minutes |
Heavy Armor |
5 Minutes |
3 Minutes |
Shield |
1 Action |
1 Action |
Don. This is the time it takes to put on armor. You benefit from the armor’s AC only if you take the full time to don the suit of armor.
Doff. This is the time it takes to take off armor. If you have help, reduce this time by half.
It seems The Pale gets upset when you think it cannot protect you.
Spell Training
Lacking Spell Proficiency means that the spell will always fail. Just because one has access to a particular Complexity of spells doesn’t mean they have mastered the underlying principles. That mastery requires training. That is what these Proficiencies represent.
Simple |
Rudimentary |
Intermediate |
Advanced |
Expert |
Weapon Training
Lacking Weapon Training puts a character at Disadvantage. Weapon Trainings are for certain groupings of weapons. These groupings are Simple, Common, Adept, Expert. and Specialist,
Simple |
Common |
Adept |
Expert |
Specialist |
Melee |
Melee |
Melee |
Melee |
Melee |
Ranged |
Ranged |
Ranged |
Ranged |
Ranged |
Simple weapons are very simple weapons that are generally available to anyone and do not require much facility to use.
Common weapons are weapons that are used in concert and in collaboration with others. These are basic soldiering weapons, used by watches and guardsmen and soldiers.
Adept weapons are those that require dedication and fortitude to mastering, meant for battle and combat on an individual level, requiring training that is outside the collective sphere, and are challenging to use and unusual to see.
Expert weapons are for those who have given their lives to the mastery of these difficult to find teachers for, requiring extensive study and ongoing practice, intricate and challenging to learn weapons that require specific skills to use.
Specialist weapons are weapons that require an unusual amount of focus and training to use them as they rely on unusual weapon natures or skills in the use of them.
Simple |
Common |
Adept |
Expert |
Specialist |
Arm Melee |
Arm Ranged |
Leg Ranged |
— |
Mobility |
Bodied weapons are items such as assistive aids or weapons that have been set into the body as a replacement part. Bodied weapons start with arm-based melee weapons, which are the simplest to learn, and move towards ranged attack leg-based weapons, which are the most difficult to learn.
Weapon Specializations
Those who have access to Adept, Expert, or Specialist weapons can also choose to have a Weapon Specialization.
Axe |
Bow |
Firearm |
Hammer |
Knives |
Rod |
Sling |
Spear |
Stave |
Swords |
Thrown |
Specialization allows one to gain an additional proficiency bonus of+1 to all rolls (attack and damage) in a particular kind of weapon, according to the Eleven Weapon Types, when they use a weapon from that type.
Eleven Weapon Types
The 11 Weapon Types are: Axes, Bow, Firearms, Hammers, Knives, Rods, Slings, Spears, Staves, Swords, and Thrown. This categorization addresses the distinct natures of each of the major weapon groups. Every major weapon falls into one of these categories, all of which have sub-categories.
Axes
Battle Axe |
Broad Axe |
Hand Axe |
Hatchet |
Throwing Axe |
Some argue that items such as Mashetay and Kampis should be included here, but their facility requires a different skill set than the always dangerous selection of Battle, Hand, Hatchet, Thrown, and related Axes. Axes are extremely easy to harm oneself with. As a result, they are rarely taught to soldiery – less often than Rod work, even.
Bows
Field Bow |
Hand Crossbow |
Heavy Crossbow |
Horse Bow |
Light Crossbow |
Longbow |
Medium Crossbow |
Short Bow |
The Bows of Wyrlde are organized into different categories based primarily on size, as the construction and nature of Bows has improved only somewhat since the era of the God’s War, when they began to be taken up again. Prior to that, the major weapons were described as similar to firearms of today, but capable of greater range, accuracy, and impact, using some form of energetic bullet.
Bows of Wyrlde are uniformly complex recurve bows with a rectangular cross section through the complex laminate constructions. They are often made using a unique rosin native and derived from a combination of plant, mineral, and animal ingredients known as Bowyer’s Resin that gives the ability for them to be made in molds, and provides a strong uniformity and ease, as well as speed, of manufacture, assuming the 33 different laminate parts are available. Construction of a single bow is said to take ten to fourteen days for each one, and because of the rarity, they are expensive. It gets even more interesting when you realize that the nigh unbreakable bowstrings are formed using a similar process.
It takes a single action to unstring a bow, but it takes five minutes minus one minute for each degree of mastery to string a bow. The complex recurve, the immense tension, and the bowstring all combine to make the act of stringing a bow a risk, and there are many a story of an Apprentice who has received a ruined arm or a broken bone and even a few deaths from failure to do so properly.
Longbows are intended for long range shooting and sized by both the height and draw of the Archer. Short Bows are shorter range shooting and sized by the draw of the Archer. Horse Bows are intended for mounted use and are smaller than shortbows, sized by both the shoulder width and draw of the Archer. Field Bows are all of a uniform size between Longbows and Shortbows, but are not custom designed as others are, representing a general average; typically, 3½ feet in length.
Crossbows on Wyrlde come in four forms: Hand, Light, Medium, and Heavy. Using the same overarching principle, they are set with stocks that are not unlike that of a rifle, a trigger with guard, and a spring-loaded bolt quiver that can hold up to six bolts of the appropriate type, plus one that can be set in place and locked down.
A hand bow requires 1 action to load and uses a simple lever to pull the string. A Light or Heavy crossbow uses a winch to wind the string. The bolts are larger with each sort and do more damage as a result. It is not possible to ready a Light or Heavy crossbow simply by pulling the bowstring. Crossbows use a similar construction for their arms to regular bows; it is said that it is the stock that is more likely to break that the bow.
Firearms
Hand Cannon |
Longtom |
Pistol, Doradan |
Rifle, Doradan |
Scattertom |
Snuffer |
Firearms are a fairly localized feature of Dorado, with some smuggling and efforts appearing in Lyonese and Durango.
Hammers
Club |
Doric Mace |
Great Club |
Light Hammer |
Maul |
War Mace |
Warhammer |
Hammers include Maces, Mauls, and Warhammers of assorted types, and other blunt force weapons of destruction.
Staves
Axe Glaive |
Battle Flail |
Halberd |
Hammer Glaive |
Harpoon |
Pick |
Pike |
Pitchfork |
Quarterstaff |
Scythe |
Spear Glaive |
Thresher |
War Flail |
Poles include Polearms, essentially any weapon over 6 feet in length that is not one of the previous but may attach elements of all of them. Lances, Pikes, Halberds, and so forth. A stave can be as long as 10 feet and includes Polearms. Sibolan Glaives are a form of stave, despite their size.
Rods
Brass Knuckles |
Fighting Fan |
Fighting Rod |
Fighting Stick |
Morning Star |
Sap |
Rods include both flails and fighting rods, with regular Quarterstaffs and staffs, as well. Clubs are popular among many beings. Rods are two to five feet in length.
Slings
Sling |
Sling, Soldier’s |
Slingshot |
Slingstaff |
Slings are typically long, narrow strips of material with two ends that have some way of being held and released, and a cup into which can be placed one to three small ceramic, stone, glass, or similar beads, roughly a quarter inch in diameter. It is then spun hard and fast, and one end of the strings is released, freeing the sped up shot towards the target. Skill and practice provides extreme accuracy and sling shot is used frequently by some for delivery of glass spheres containing some liquid.
Spears
Javelin |
Lance |
Sharp Stick |
Short Spear |
Spear |
Trident |
War Spear |
Spears are three- to seven-foot-long poles topped by a point. They include Tridents and Horseforks and may have a leaf shaped or straight blade at the end, perhaps even a crescent blade. A Javelin is a short spear, with either a leaf shaped blade or a sharp, metal capped point on the end of it. Spears with a crossbar a few inches below the head are called Boar spears, because they prevent the beast from forcing its way up the shaft.
Spears are most often used with a shield on Wyrlde, and the shield will frequently have a notch and a curtain if it is a military unit. The notch is meant to rest the spear in, point out, butt of the spear braced against the earth while the spearman crouches overlapping their shield with the rest of their unit, such that the curtains will foul arrows and the spears can be thrust through against foot forces or held against cavalry charges.
Thrown Weapons
Bola |
Net |
Rock |
Throwing Dart |
Throwing Disk |
Throwing Needle |
Throwing Spike |
Throwing Wedge |
Whip |
Blowgun |
This includes items such as blowguns, darts, spikes, needles, caltrops, and other ranged weapons.
Knives and Daggers
Athame |
Dagger |
Dirk |
Doric Knife |
Fighting Knife |
Hand Knife |
Hyborian Knife |
Kadaga |
Karn |
Karzh |
Korl |
Sharambit |
Sickle |
Throwing Dagger |
The single most common weapon on the planet, Knives are the defacto weapons of choice for most. Knives and Daggers are included in this Group. A Dagger is a double edge weapon, a Knife is a single edged weapon. Wyrlde’s smiths are quite intentional in their use of the terms – they are not interchangeable. Something I still get a chuckle out of because I remember the time that Ara asked for a knife and got a dagger that was hilarious looking.
Dagger or Knife |
Length (cm) |
Cutting Edges |
Tip |
Curve |
Notes |
---|---|---|---|---|---|
Athame |
20 to 40 |
Two |
Pointed |
Wavy |
Akashik |
Dagger |
20 to 40 |
Two |
Pointed |
None | |
Dirk |
20 to 35 |
None |
Pointed |
None |
Piercing dagger |
Fighting Knife |
30 to 40 |
One |
Pointed |
None |
Used in pairs |
Hand Knife |
13 to 22 |
None |
Pointed |
None |
Piercing knife |
Kadaga |
20 to 30 |
Two |
Pointed |
None |
push dagger, braces wrist, protects fingers. Akadian |
Doric Knife |
25 to 40 |
One |
Pointed |
None |
Slashing Knife |
Korl |
20 to 40 |
Two |
Rounded |
Recurved |
Unknown make. Rare. |
Sharambit |
12 to 18 |
One |
Pointed |
Tight |
Curved, resembles a claw, edged on inner curve |
Throwing Dagger |
10 to 20 |
Two |
Pointed |
None |
Flat, thin, leaf shaped |
Karn |
25 to 45 |
Two |
Angled |
None |
Lemurian Make |
Karzh |
20 to 40 |
One |
Angled |
Slight |
Exilian make. |
Swords
Backsword |
Balan |
Bloodsword |
Broadsword |
Cutlass |
Greatsword |
Kampi |
Kopesh |
Kukris |
Longsword |
Mashetay |
Rapier |
Saber |
Scimitar |
Shortsword |
Smallsword |
Swords are edged weapons for slashing and piercing. They are one of the most common sorts of weapons and are tightly controlled – the sale of them without a writ from both a Guild and a Noble is illegal, and these are tracked so that the realm knows how many men-at-arms it can call upon in a crisis.
The sword is the predominant weapon on Wyrlde, and is a symbol of wealth, power, knowledge, and skill. Every major realm has some form of sword that they have developed over the last several centuries.
There are 16 kinds of swords found on Wyrlde.
Blade |
Length |
Blade (curve, edge, tip) |
Hand |
Origin |
Comments |
Kampi |
16 – 20 in |
Tapered blade broader and thinner at the point than at its base |
1 |
Lemuria |
A protruding spikelet along the flat side of tip |
Kukris |
16 – 20 in |
Recurved |
1 |
Hyboria |
Can be thrown. Also called a war sickle |
Mashetay |
16 – 20 in |
Broad, wider at tip than base |
1 |
Exilia |
Flexible |
Smallsword |
16 – 20 in |
Flat, Triangular or Round blade |
1 |
Agartha |
Light, very thin and flexible. |
Bloodsword |
16 – 20 in |
Flat, wide bladed, thick back |
1 |
Qivira |
Wielded in pairs. |
Shortsword |
16 – 26 in |
Straight, tapering from the base or leaf shaped blade, double edged |
1 |
Sibola | |
Balan |
16 – 32 in |
Leaf-shaped, single-edged, light curved, tip is slightly wider than base. |
1 |
Kahokia | |
Kopesh |
20 – 24 in |
Curved, single edged along inside curve. |
1 |
Bermuda |
A peculiar hook like backside used to trap an opponent’s arm or pull an opponent’s shield out of the way |
Backsword |
22 – 33 in |
Single edged sword, with edge on the back upper third near tip |
1 |
Durango |
Thicker on the offside |
Scimitar |
24 – 32 in |
Convex curved blade |
1 |
Lyonese | |
Saber |
24 – 35 in |
Forward curved, single-edged, recurving at double edged tip |
1 |
Dorado | |
Longsword |
25 – 36 in |
Straight, double edged sword, either tapering from base or straight. |
1 |
Antilia | |
Cutlass |
27 – 35 in |
Broad, straight, slightly curved upper third, single edged |
1 |
Aztlan |
Slashing sword |
Rapier |
33 – 45 in |
Narrow, Straight, Two cutting edge, Tapering to a point |
1 |
Sea Realms |
Blade is either flat or diamond in profile. |
Broadsword |
37 – 49 in |
Wide, straight, heavy double-edged sword with rounded tip. |
1 or 2 |
Duat |
Slashing. |
Greatsword |
49 – 60 in |
Wide, straight, double edged, rounded or flat point. |
2 |
Thule |
Slashing |