Ability Scores
Each Class has 3 Primary Ability Scores that are important to it.
Primary Ability scores have a minimum score of 12 in order to be a member of that profession.
Axiom & Affinity
Excepting Bards, each class has an Axiom and Affinity in relation to Magic.
Bard |
Null |
Arcane |
Divine |
Eldritch |
Mystical |
Primal |
Spell Cast |
Sensate |
Vanguard |
Sorcerer |
Paladin |
Reeve |
Corsair |
Ranger |
PER |
Servant |
Outlaw |
Envoy |
Shrineward |
Gunslinger |
Mystic |
Shaman |
WIS |
Disciple |
Warrior |
Wizard |
Cleric |
Warlock |
Monk |
Witch |
KNO |
Spell Attack |
CON |
KNO |
WIS |
PER |
CHA |
SAN |
Spell Cast & Spell Attack
Each class that is able to use magic has a Spell Casting score determined by their Axiom (Kno, Wis, Per) and a Spell Attack score determined by their Affinity (Kno, Wis, Per, Cha, San).
Nulls always have Con for both.
Saving Throws
These are the two ability scores for saving throws for that profession. One will always be one of the three Primary Ability scores.
Spell Proficiency
These are the spell proficiencies that the class starts with. Remember that these are necessary to learn Mysteries.
Spells known per level is listed below. This is the number of spells that an individual can hold in their head of each Myserie.
Complexity -> |
Simple |
Rudimentary |
Intermediate |
Advanced |
Expert | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Mastery |
Level |
Cantrip |
1st Level |
2nd Level |
3rd Level |
4th Level |
5th Level |
6th Level |
7th Level |
8th Level |
9th Level |
Novice |
1 |
3 | |||||||||
2 |
4 |
1 | |||||||||
3 |
4 |
1 | |||||||||
4 |
4 |
2 |
1 | ||||||||
Yeoman |
5 |
5 |
2 |
1 | |||||||
6 |
5 |
3 |
2 |
1 | |||||||
7 |
5 |
3 |
2 |
1 | |||||||
8 |
6 |
4 |
3 |
2 |
1 | ||||||
Adept |
9 |
6 |
4 |
3 |
2 |
1 | |||||
10 |
6 |
5 |
4 |
3 |
2 |
1 | |||||
11 |
7 |
5 |
4 |
3 |
2 |
1 | |||||
12 |
7 |
6 |
5 |
4 |
3 |
2 |
1 | ||||
Master |
13 |
7 |
6 |
5 |
4 |
3 |
2 |
1 | |||
14 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 | |||
15 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 | |||
16 |
8 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 | ||
Grand Master |
17 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 | |
18 |
9 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 | |
19 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 | |
20 |
10 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
Armor Training
This is the kind of Armor the character has had training in.
Armor Training consists of Standard, Light, Medium, Heavy, and Shield.
Weapon Training
These are the kinds of weapons the character has had training in. Weapons Training consists of Simple, Common, Adept, Expert, Specialist, and Bodied, with Ranged and Melee types of each.
Simple |
Common |
Adept |
Expert |
Specialist |
Melee |
Melee |
Melee |
Melee |
Melee |
Ranged |
Ranged |
Ranged |
Ranged |
Ranged |
Fortes
These are the primary abilities of the profession, each of which improves over time.
Aspects
These are the Aspects gained at higher levels. The table also list the Mana amounts for each level by Axiom.
Level |
Aspects Gained |
Spell Points | |||||
---|---|---|---|---|---|---|---|
Sensates |
Servants |
Disciples |
Orders |
Mysteries | |||
1 |
Order / Mystery + Forte |
7 |
10 |
12 |
1st Order |
Simple | |
2 |
Esoterica |
15 |
20 |
25 | |||
3 |
Precept |
22 |
30 |
37 | |||
4 |
Maxim + ASI |
30 |
40 |
50 | |||
5 |
Order / Mystery + Forte |
27 |
50 |
62 |
2nd Order |
Rudimentary | |
6 |
Esoterica |
45 |
60 |
75 | |||
7 |
Precept |
52 |
70 |
87 | |||
8 |
Maxim + ASI |
60 |
80 |
100 | |||
9 |
Order / Mystery + Forte |
68 |
90 |
112 |
3rd Order |
Intermediate | |
10 |
Esoterica |
75 |
100 |
125 | |||
11 |
Precept |
82 |
110 |
137 | |||
12 |
Maxim + ASI |
90 |
120 |
150 | |||
13 |
Order / Mystery + Forte |
97 |
130 |
162 |
4th Order |
Advanced | |
14 |
Esoterica |
105 |
140 |
175 | |||
15 |
Precept |
113 |
150 |
187 | |||
16 |
Maxim + ASI |
120 |
160 |
200 | |||
17 |
Order / Mystery + Forte |
127 |
170 |
212 |
5th Order |
Expert | |
18 |
Esoterica |
135 |
180 |
225 | |||
19 |
Precept |
142 |
190 |
237 | |||
20 |
Maxim + ASI |
150 |
200 |
250 |