Adventurers are not normal people for the most part. They possess that intangible something that lifts them above the norm, even if their scores as a whole are within the norm. The proof of this is that they become Adventurers. To the people on Wyrlde, such people are akin to celebrities and sports stars.

The normal Senior person on Wyrlde has ability scores that range between 7 and 10. These are persons 100 years of age or older, typically.

The normal Adult person on Wyrlde has ability scores that range between 8 and 11. These are persons between the ages of 20 and 100.

The normal Juvenal person on Wyrlde has ability scores that range between 6 and 9. These are persons ages 15 to 19.

The normal Youth person on Wyrlde has ability scores that range between 5 and 7. These are persons 11 to 14 years old.

The normal Child person on Wyrlde has ability scores that range between 3 and 4. These are persons 5 to 10 years old.

The normal Infant person on Wyrlde has ability scores that range between 1 and 2. These are persons under 5 years of age.

Be Aware that no one achieves a position of authority or power in the world without themselves being akin to adventurers. The Bishop of the local temple is likely to be equal to a 20th level Cleric. The low status guard at a gate is likely to be equal to a 4th, 5th, or even 6th level warrior.

Even someone like a farmer or an artisan have their own capabilities, for they are ranked by how well they can do their jobs, as well. They will never be adventurers, but they are not merely pushovers, either.

NPCs are often going to fall into the same Degrees of Mastery that PCs fall into — so they will have stats and abilities that are commensurate with their lives. In a world where death can await just around the bend in the road, those who are in the Villages, Hamlets, and other smaller settlements are going to generally be tougher and more survival minded than those in the Cities and Towns.

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