The plane of celestial form, sometimes called Divinity, is almost an amalgam of the others, resembling a ghostly version of the Mortal Plane but lifeless save where the Powers and Denizens and such tread — they cause life to bloom there. It is said that Yrthe comes from them having walked every inch of it. Here the colors are muted, duller, as if in shadow. Even the sky seems to be dimmed somehow. It is warm, and there is a gentle breeze, and there is peace and fun to be had, and the occupants range from those who fashion delightful playgrounds for themselves to the Giants who fashion cities of fancy. It is not a glum place, but rather it is infused with a soft mirth that has an edge to it, like a cutting joke that has lost its bite.
The risk here is losing one’s spirit — not their soul, but the very force that animates and gives them life, free of the burden of experience and memory.
Yrthe
Yrthe is a reflection of Wyrlde, and of all of the Mortal Realms, it is the one we have seen people come from the most. Yrthe appears to be very much the same, and yet there are an incredible number of subtle differences. Among a certain group of scholars, there is a thought experiment that suggests that if the universe had rules, like a game, that Yrthe would the rules for one version, and Wyrlde would be the rules for another, although it is always the same game being played. Naturally, most scholars scoff at this notion as even having a glimmer of possibility, but even they will rely on the thought experiment.
In terms of mechanics, Yrthe would be the default plane for strict rules D&D.
Celestials
Celestials are denizens whose exact nature is often best described as merely ineffable and beyond the mortal ken. They are roughly akin to the Fey, Fell, Specters, and Phantasms of the Inner Planes around the Material. While not universal, most of the Powers That Be have some sort of demesne within this Plane. The Denizens of this plane are most notable for their use of an empowering by Celestial Energy, which is cool, comforting, and more than a little numbing.
Heaven
Heaven is the equivalent reflection, or shadow, or echo of The Fairywilde for the Celestial Plane. In relation to Yrthe, it often has breakthroughs and touches consistently, and it is Angels who interact the most there with the people that dwell upon it.
Angels
Angels are winged humanoids that stand about 8 feet tall in their normal forms. Angels are servants of the Powers That Be, and they can serve any of them. are the children of the Powers That Be, acting as servants, messengers, and general support staff for the Powers. Sometimes they are given tasks to handle within the Phemeral such as guarding a potential Ikon or supporting someone of interest to a particular Power.
Angels are exceptionally hostile towards Devils, and it is always warned not to get caught up in between the two. They tend to be neutral towards and even confused by the Fae, and they get along well with the Kauns of the Radiant Plane. They and the Reanimated of the Necrotic planes are an interesting thing – the presence of an Angel causes the Reanimates to collapse and stop moving. Meanwhile, the Wights of the Netherealm are capable of causing them intense damage that seems to ignore whatever it is that have to defend against Devils (with whom Angels are more evenly matched). Finally, they will generally attack a Yuma that is rampaging, but won’t normally act to save someone who has been infected.As with the broader denizens of the Outer Planes, they are there after having been sent there initially through the efforts of Belial, and like the Fey are not bound to the ways of thinking and custom that we are familiar with.
Elysium
A realm of the Malakim, it is a place of mutual interdependence, and shared commonality.
Malakim
Malakim are the children of the Powers That Be, acting as servants, messengers, and general support staff for the Powers. Sometimes they are given particular tasks to handle within the Material such as guarding a potential Ikon or supporting someone of interest to a particular Power. Malakim are not winged, but always have an aura around them, and stand around 8 feet tall in their natural forms.
As with the broader denizens of the Outer Planes, they are there after having been sent there initially through the efforts of Belial, and like the Fey are not bound to the ways of thinking and custom that we are familiar with.
Malakim appear to all be men, but even they speak about the women they have, so it is likely that this is just our way of seeing them. Malakim have deep and intense dislike for demons
Valhala
Home to Valkyries, this is a realm of gustatorial happiness and joy. Valhalla is a bizarre plane of massive floating islands, trailing vines and roots off into the misty spaces, and upon each island lies a Steading that inevitably features some sort of house or other building. The floating islands move about, and travel between them is often by winged steed or flying carriages.
Valkyries
Valkyries are the children of the Powers That Be, acting as servants, messengers, and general support staff for the Powers. Sometimes they are given tasks to handle within the Material such as guarding a potential Ikon or supporting someone of interest to a particular Power. Valkyries are always women, or at the very least they all appear to be women, but we have no way of proving that, and even Valkyries talk about their men.
As with the broader denizens of the Outer Planes, they are there after having been sent there initially through the efforts of Belial, and like the Fey are not bound to the ways of thinking and custom that we are familiar with.
Valkyries ride winged horse like beasts and are drawn to bravery and battle. When seen, they typically have a sword, a shield, and a spear. Valkyries stand about 8 feet tall, and seem to shimmer, and their shadows are always strange.
Celestial Energy
One of the kinds of energy faced by those who brave the world’s hazards, Celestial Energy is the counterpart and oppositional force to Infernal energy. Paladins and some Clerics have access to and draw from, thus creating and causing, celestial damage, which some beings are more susceptible to harm by.
The four Celestial Planes are still reflections of Wyrlde, still versions of those within Mortality, and they tend to be brighter. The celestial realm is generally held to be more beneficial, more balanced, more structured, more based in unity and dependence, about Life and Pattern.