So I mentioned that I had a lot of stuff to add in. But I also have a lot of stuff already done, and much of it comes from the general ideas being offered in a thread on DDB.
- Aging rules – difference between an infant and an adult
- Intelligence is a worthless stat
- Perception System
- Stealth & Hide(!)
- Obscuring Rules (link to hide/stealth)
- Improved Economic and Trade systems
- Crafting (!)
- Skill challenges — multiple roll efforts with a present success/fail ratio
- Chases
- Flying mechanics in a 2D spatial setting
- Strongholds – establishing, taking over, running
- Settlement governing rules – take over a settlement and run it
- Moving up in the world, leadership roles
- Spell Casting if thens
- Spell Casting components
- Psionics (note: this needs to operate in a vein similar to magic, in that it has to have certain rules such as X power does X, and only X)
- Imbalance between nova damage and sustained damage
- Creature sizes
- Minions
- Monster Design
- Monster Roles
- Monster Weaknesses (traditional)
- CR Scaling (So that 1/4 CR can be buffed into a 6 CR)
- CR Transparency
- Transparent Encounter Building
- Cumulative Bonus Limits
Some of them I won’t do, but a lot of it was already addressed, and some of it is things I am working on concurrently right now.
Is quite gratifying, lol.