this one requires a bit more talk talk, so… So, over the last five years, I have been bobbling around within the Planes in my head, and they all had slightly different feels and senses and I needed a way to effectively make them distinct — but also to be able to speak to the […]
The Colonies
This group is worth noting because they are so unique, and those are the Colonies. Within these vast, forbidding, very much out of the way places are small groups of people who devote and dedicate themselves to mastering some form or other of martial art, both armed and unarmed. Each of them has a slightly […]
Faith In Wyrlde
The Powers of Wyrlde This world has a host of Powers That Be, but they are neither ineffable nor are they omniscient. They are petty, cruel, kind, benevolent, capricious, and as varied in their temperaments as any person is from another. They can have understandable motivations and they do not always react like we tend […]
Powers That Be Quick Reference
Deities Each character has three deities they can choose to follow. One is always their primary, and the others are ones they have been consecrated for. You can choose from any of the deities available. These are recorded as your Faiths: Principal, Secondary, Tertiary. You do not have to pick three, and you can choose […]
The Seven Planes
The Seven Planes The many different planes are all inhabited by other beings. If the current theory holds, then every person on Wyrlde has a match in a different dimension, but those beings aren’t always people, like us, even if they are, in fact, people who have once existed and passed on. All the principal […]
Nether Realm
The Nether Realm This plane is featureless save for what has been built upon it. It is surrounded by a pale blue sky, but there is no warmth to it, though one can see. There is no wind, no waves, no motion here save what the denizens and occupants bring with them. That isn’t exaggerating, […]