Gear & Equipment

Gear & Equipment

Wyrlde has a few problems. Among them is that there is a shortage of iron and silver of a quality decent enough to make anything.  Nearly all the steel and silver in weapons and gear found today is patched and reused, or derived from recycled materials.

The mines continue to dig for it, so the supply is increasing, but the sources are rarer and more difficult to find. Often, people will dig in ruins and abandoned places for it – scrap iron has high value.


There are three types of starting wealth that determines a character’s starting wealth.  The first kind is Family Wealth. The second kind is Regional Wealth. The third kind is Class Wealth.

Starting Wealth

Class wealth is found on page 143 of the PHB.

Family Wealth is determined by 3d6+1d8 sp.

Regional Wealth

Aztlan 3d6+10gp
Dorado 2d6+10gp
Durango 3d6+10gp
Islandia 1d6+10gp
Lemuria 2d6+10gp
Prussia 4d6+10gp
Shangrila 3d6+10gp
Thule 2d6+10gp
Wylde 1d6+10gp


Trinkets are simple items, lightly touched by a mystery that is very specific to the character. They sometime can become a Focus, or a potent symbol of the character, as well.  Trinkets are often carried people in case one of the Gods spots it and places a blessing of some kind on it.

Typical Trinkets

The PHB has a table for trinkets on Page 160.

Gothic Trinkets

When rolling for a trinket, also use this table, which is designed for a game of this type.

d100 Trinket
01–02 A picture you drew as a child of your imaginary friend
03–04 A lock that opens when blood is dripped in its keyhole
05–06 Clothes stolen from a scarecrow
07–08 A spinning top carved with four faces: happy, sad, wrathful, and dead
09–10 The necklace of a sibling who died on the day you were born
11–12 A wig from someone executed by beheading
13–14 The unopened letter to you from your dying father
15–16 A pocket watch that runs backward for an hour every midnight
17–18 A winter coat stolen from a dying soldier
19–20 A bottle of invisible ink that can only be read at sunset
21–22 A wineskin that refills when interred with a dead person for a night
23–24 A set of silverware used by a king for his last meal
25–26 A spyglass that always shows the world suffering a terrible storm
27–28 A cameo with the profile’s face scratched away
29–30 A lantern with a black candle that never runs out and that burns with green flame
31–32 A teacup from a child’s tea set, stained with blood
33–34 A little black book that records your dreams, and yours alone, when you sleep
35–36 A necklace formed of the interlinked holy symbols of a dozen deities
37–38 A hangman’s noose that feels heavier than it should
39–40 A birdcage into which small birds fly but once inside never eat or leave
41–42 A lepidopterist’s box filled dead moths with skull-like patterns on their wings
43–44 A jar of pickled ghouls’ tongues
45–46 The wooden hand of a notorious pirate
47–48 A urn with the ashes of a dead relative
49–50 A hand mirror backed with a bronze depiction of a medusa
51–52 Pallid leather gloves crafted with ivory fingernails
53–54 Dice made from the knuckles of a notorious charlatan
55–56 A ring of keys for forgotten locks
57–58 Nails from the coffin of a murderer
59–60 A key to the family crypt
61–62 A bouquet of funerary flowers that always looks and smells fresh
63–64 A switch used to discipline you as a child
65–66 A music box that plays by itself whenever someone holding it dances
67–68 A walking cane with an iron ferule that strikes sparks on stone
69–70 A flag from a ship lost at sea
71–72 Porcelain doll’s head that always seems to be looking at you
73–74 A wolf’s head wrought in silver that is also a whistle.
75–76 A small mirror that shows a much older version of the viewer
77–78 Small, worn book of children’s nursery rhymes.
79–80 A mummified raven claw
81–82 A broken pendent of a silver dragon that’s always cold to the touch
83–84 A small locked box that quietly hums a lovely melody at night but you always forget it in the morning
85–86 An inkwell that makes one a little nauseous when staring at it
87–88 An old little doll made from a dark, dense wood and missing a hand and a foot
89–90 A black executioner’s hood
91–92 A pouch made of flesh, with a sinew drawstring
93–94 A tiny spool of black thread that never runs out
95–96 A tiny clockwork figurine of a dancer that’s missing a gear and doesn’t work
97–98 A black wooden pipe that creates puffs of smoke that look like skulls
99–00 A vial of perfume, the scent of which only certain creatures can detect

Gear & Equipment

Armor & Shields

All armor and shields found in the PHB are present.


All weapons found in the PHB and XGE are present. In addition, however, there are three additional weapons.


Doradan engineers in the Triskelion syndicate also developed Explosives, using the same principles that they used to create firearms. They have fashioned these into three forms, one of which has two additional variants.

Explosive Cost Weight Range Radius Damage Save Vs
Charge – Basic 300 gp 5 lb. 10’ 25’ 4d6 Dexterity, DC12
Charge – Sharp 500 gp 5 lb. 10’ 5’/10’ Cone 6d6 Dexterity, DC15
Grenade 175 gp .5 lb. 60’ 10’ 3d6 Dexterity, DC15
Grenade – Smoke 200 gp .5 lb. 60’ 30’ 1d6 Dexterity, DC 18
Grenade — Fire 200 gp 1 lb. 60’ 5’ 2d6 + 1d6/trn Dexterity, DC15
Ordnance Kit 15 gp 1 lb. 0 3’ 1d6 Dexterity, DC10

Charges come into types. Basic and Sharp. A Basic Charge can be of any basic shape, is around twelve inches (1 foot) in diameter, and when detonated affects an area in a 25 foot radius, dealing 4d6 damage to any creature who fails a Dexterity throw. A Sharp Charge is built to push most of the blast in a single direction, though it still has an effect. Sharp Charges are built for knocking holes in things. Due to their nature, charges can only be thrown about 10 feet.


Grenades are small objects of basic shape that are about 4 inches in diameter that can be thrown up to 60 feet away. A typical grenade will do damage in a 10 foot radius. A Smoke Grenade releases a thick, colored smoke that fills an area in a 30 foot radius. A Fire grenade spreads a thick, viscous gel that is ignited and will burn for up to ten minutes. In each case, a Dexterity save can be made to avoid it, but it is hard. Fire grenades will do an additional 1d6 in dmge for each turn the person is covered in the burning gel. The gel can be washed off, smothered, or otherwise treated like typical fire.


Wyrlde Firearms are fairly standardized, but extremely difficult to make. It is said that the Gods interfere. There are no burst fire weapons, though all are a form of revolver or breech loader. Reloading takes an action.

Ammunition comes in two sorts: Rounds and Shakes. Shakes are assembled through the firearms proficiency to break up, but they do not scatter widely. Rounds are hard pellets, typically of stone, shaped by the firearms proficiency with a toolkit. It takes an hour to shape 10 rounds unless one has a feat.

Weapon Cost Damage Weight Range Shots Notes
Hand Cannon 250 gp 1d10 piercing 5 lb. 20/60 2 Reload, dual allowed
Rifle 500 gp 1d12 piercing 10 lb. 40/120 5 2 handed, reload
Longtom 750 gp 3d4 piercing 15 lb. 60/180 1 2 handed, reload
Snuffer 250 gp 1d10 piercing 3 lb. 5/15 1 Rogue only, reload
Ammunition – Rounds 15 gp 1 lb. 10 10 rounds
Ammunition – Shakes 30 gp +2 piercing 1 lb. 10 10 rounds
Pistol, Doradan 1d12 piercing 5 lb. 30/90 5 Only Paladins, reload

Firearms were developed in Dorado, building on some ideas originally developed in Durango. They are made and sold chiefly there. Aside from the snuffer, the secrets to making firearms remain with the Doradan Syndic Kurgan, head of the Triskelion syndicate.

Hand Cannon

This is a large bore, two shot weapon, breech loading. Loading takes two hands. It can be dual wielded, but reloading takes 2 turns per cannon.


This is a large bore, revolver cartridge, version of the same, two handed, pop out revolver cartridge. It has a longer range.


This is an even longer-range rifle, used for hunting. It is typically loaded with Shakes rounds.


This is a smaller, lighter version of the Hand Cannon, developed in secret and found only in use among Rogue Assassins. Possession of a Snuffer is generally considered to be punishable by death. It can also be dual wielded.

Doradan Pistol

This is the height of firearms, and they are not made any longer, belonging to a very select group of Doradan Paladins. The skills to make them were lost in the God’s War, so every single pistol is a Legendary weapon. Someone who has one that is not of that group is subject to being hunted by someone from the Order of Roland and slain, without mercy or remorse. They can be dual wielded.


 A glaive, on Wyrlde, is a simple melee weapon, a staff, weighted on one end with a large bulbous weight and bladed top on the other end with a variety of different configurations, notably sword tip, spear point and axe head. Glaives are as tall as the shoulder of the person who uses it. They are a two handed weapon, and the main form of weaponry used on Wyrlde – even more than swords.

Glaives on Wyrlde have the finesse property. This means that when attacking with one, you add your dexterity modifier to your Attack Roll and to your damage roll. Glaives have the Reach property, so your reach is extended five feet. Should an extra action be gained, the base can be used for a second, blunt damage attack. This is especially useful is you have the Polearm Master Feat.

Wyrlde Glaives are not heavy, though – they often have blades made from vitredur. They are often highly decorated and very personalized weapons.

Variant Cost Damage Weight Properties Base
Sword Glaive 15 gp 1d10 slashing 3 lb. 2 hands, reach 1d6 bludgeoning
Spear Glaive 15 gp 1d10 piercing 3 lb. 2 hands, reach 1d6 bludgeoning
Axe Glaive 15 gp 1d10 slashing 3 lb. 2 hands, reach 1d6 bludgeoning
Hammer Glaive 15 gp 1d10 bludgeoning 4 lb. 2 hands, reach 1d6 bludgeoning


As listed in the PHB.


Item Cost Weight
Firearms Toolkit 100 gp 15
Explosives Toolkit 160 gp 15

 As listed in the PHB.


As listed in the PHB.

Mounts & Vehicles

As listed in the PHB.


Wyrlde coinage follows the standard exchange rates.

Trade Goods

As listed in the PHB.



As listed in the PHB.


As listed in the PHB.


As listed in the PHB.

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